Sr. Software Engineer, Tools Animation (Applications)

Posted 9 Days Ago
Be an Early Applicant
Oakland, CA
Hybrid
158K-205K Annually
Senior level
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
Design, develop, and maintain new features in the Presto Animation System, collaborating closely with artists and technical teams to enhance Pixar's filmmaking software.
Summary Generated by Built In

We work alongside Pixar animators and engineers to design and implement new features within the Presto Animation System to help create the next generation of Pixar films. Presto is Pixar's industry leading animation production software suite, built from the ground up with an innovative architecture and a well-designed code base. You will be challenged by our production teams to enable Pixar to continue to raise the high bar for what can be achieved in the art of digital animation!
RESPONSIBILITIES:

  • Design, develop, and maintain new features in Presto as part of the Software R&D animation team
  • Work directly with technical and non-technical artists to support their use of Pixar's proprietary filmmaking software
  • Work on a range of projects from small independent efforts to large, collaborative projects with other technical teams
  • Help define the feature requirements for future films during the pre-production process
  • Partner with researchers to implement experimental technology and explore new and innovative ways to meet the software needs of our artists
  • Present your work to the engineering and animation teams


QUALIFICATIONS:

  • Demonstrated C++ skills with at least five years professional experience
  • Strong software engineering skills including familiarity with software design principles, performance optimization, and testing
  • A desire to work closely with users in a creative environment
  • Excellent analytical skills that employ your high attention to detail and quality
  • Bachelor's degree in Computer Science or equivalent professional experience
  • Familiar with desktop UI framework such as Qt to build rich user interfaces
  • Additional experience that is valuable but not required for this role include 3D applications (e.g., Maya, Houdini), rendering architectures, OpenGL, GPU technologies, and/or production environments


The hiring range for this position in Emeryville is $160,565.00 to $207,790.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors.

Top Skills

C++

What the Team is Saying

Chris
Chase
Jamie
The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible
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