Software Engineer - Core Software

Posted 13 Hours Ago
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Burbank, CA
115K-154K Annually
Mid level
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
As a Software Engineer at Walt Disney Animation Studios, you will develop and implement algorithms for animated content, creating user interfaces and tools for artists. You'll work with cross-functional teams to enhance core libraries and APIs, ensuring innovative workflows aligned with the studio's vision. This role requires collaboration and technical expertise in modern programming languages and software development practices.
Summary Generated by Built In

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop daily.
We are looking for an engineer to join our Production Technology team, focusing on software development across multiple domains, from core libraries to user interfaces. In this role, you will partner with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be supporting, designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.
Projects Include:

  • Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures
  • Building new APIs to allow for artist-facing and data management tools to more readily access shot content
  • Extending and improving the core libraries used for end-user asset authoring
  • Creating user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content


What does it mean to be a developer here at WDAS?

  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
  • Work hand in hand with artists and a team of cross-site developers to make the tools we need for the incredibly complex characters/environments featured in our content.
  • Develop on top of a highly performant, extendable in-house application framework.
  • Develop new artist-centric interaction models using the latest hardware and technologies.


You will be successful in this role if you have:

  • A focus on writing performant solutions
  • Excellent problem solving, troubleshooting and debugging skills
  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements
  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.


Key Qualifications:

  • Proficiency in Modern C++ (C++11 / 14 / 17 / 20+) and/or Rust
  • Experience with systems programming in a Linux environment
  • Ability to independently create simple, testable and robust code without LLM assistance
  • At least 3 years experience designing and developing interactive tools
  • BS in Computer Science, Computer Engineering, Electrical Engineering, or related field


Bonus Qualifications:

  • Understanding of computer graphics foundational concepts, and algorithms
  • Knowledge of animation, graphics techniques and algorithms
  • Experience building interfaces using the Qt UI toolkit
  • Experience with the Open Universal Scene Description (OpenUSD) ecosystem
  • Experience with scripting languages such as Python
  • Strong mathematical fundamentals, including linear algebra and numerical methods
  • Strong understanding of coding process, standards, continuous integration and testing principles
  • Masters in Computer Science


The hiring range for this position in California is $114,900-$154,100 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Top Skills

Linux
Modern C++
Openusd
Python
Qt
Rust

What the Team is Saying

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The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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Typical time on-site: Flexible
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