Software Developer (Graphics Engineer)

Posted 2 Days Ago
Be an Early Applicant
Glendale, CA
Hybrid
139K-186K Annually
Mid level
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
The Graphics Engineer will develop and deploy advanced graphics technology for Disney attractions, primarily using Unreal Engine. Responsibilities include project planning, architecture design, software implementation, and ensuring optimal cooperation between hardware and software systems.
Summary Generated by Built In

About the Role & Team
Walt Disney Imagineering is the master planning, creative development, design, engineering, production, project management, and research arm of The Walt Disney Company's Parks and Resorts business segment. Representing more than 150 disciplines, the talented corps of Imagineers are responsible for the creation of Disney resorts, theme parks and attractions, hotels, water parks, real estate developments, regional entertainment venues, cruise ships and new media technology projects.
The Walt Disney Imagineering Technology Studio is looking for a dedicated Graphics Engineer and Unreal Graphics Engine Software Developer to build and deploy the next generation of show technologies that will drive our guest experiences in upcoming attractions and venues.
What You Will Do

  • Graphics engine development in Unreal
  • Unreal engine development
  • Software estimation, scheduling, planning, design, implementation, and closeout activities for assigned project scope. Must work closely with other technical divisions of work to ensure constructed systems (inclusive of both hardware and software) operate cooperatively and optimally over the expected usable life of the project.
  • Must balance evolving technical requirements with fixed budgets and schedules and communicate risks and options to both Studio and Project leadership.
  • Partner with both Studio and Project leadership to implement project goals while employing best software development practices and adhering to relevant company and industry standards.
  • Develop and/or maintain multiple complex whole projects or entire pieces of software both guest-facing and internal WDI-facing. This includes architecture, design, and implementation.
  • Work with project leads to provide updates to the status and condition of software product progress.


Required Qualifications & Skills

  • Knowledge in GPU Rendering architecture
  • Knowledge in C, C++, C#
  • Knowledge in graphics API (d3d11/d3d12/opengl/vulkan) and shader language (HLSL)
  • Knowledge in Unreal and/or Unity or similar game engine development
  • 3+ years knowledge and experience with modern software development practices, including version control and workflow management tools including JIRA, Github, Gitlab, Jenkins, etc.
  • Demonstrable technical writing, documentation, and communication skills.


Preferred Qualifications

  • Expertise in GPU Rendering architecture
  • Expertise in C, C++, C#, JS/Node.JS and/or Python.
  • Expertise in graphics API (d3d11/d3d12/opengl/vulkan) and shader language (HLSL)
  • Shipped game titles and/or software products
  • Experience with building interactive installations into physical spaces.
  • Familiarity and/or experience with: Touch Designer, Physical Hardware
  • Proven ability to learn new programming languages and work within complicated systems.


Education
Bachelor's degree in computer science, computer engineering, or equivalent experience. Advanced degrees preferred.
Additional Information
This role is located onsite in Glendale, CA.
This role may require travel on behalf of the company to project destinations for business trips and installs (between overnight and 3 months stay).
Benefits and Perks:
Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at https://jobs.disneycareers.com/benefits.
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The hiring range for this position in location is $138,900 to $186,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Top Skills

C
C#
C++

What the Team is Saying

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The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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Hybrid Workspace

Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible
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