Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.
Project Red is a yet unannounced game. The game development involves primarily our Europe based teams.
Job Description
- Deliver UX content while following the quality standards, artistic direction and deadlines.
- Act as owner of some UX features and drive them from the concept phase throughout the iteration process up to a highly polished final experience.
- Always work with accessibility in mind.
- Follow the workflow of the UX department.
- Precise and reliable on tasks estimates and delivery schedule.
- Proactively raise flags if needed.
- Tend to represent the final player instead of itself in discussion.
- Collaborate with UI artists, designers, and other disciplines to create excellent and coherent user experience.
- Create Precise UX Flow and pixel perfect wireframe if needed (depending on the case).
- Assist UI art teams and UI prog teams in implementation.
- Contribute to R&D projects if needed.
- Fix UX Bug by finding smart solutions instead of re-inventing the wheel each time.
- Proactively seek out playtest and user research user studies.
- Analyze user research data, presenting improvements and red flags.
- Occasionally support Lead in recruitment projects with HR collaboration.
- Occasionally can onboard new hires.
Qualifications
- Typically 5 years of UX experience.
- Typically at least 1 shipped AAA project from start to finish with credits.
- Expertise in game design fundamentals and game UX design trends.
- Expertise in UX interaction and design principles and deliverables including rapid prototyping, concept diagrams, user scenarios, wireframes, flows, experience maps, design patterns and annotated comps.
- Knowledge of user research methodologies.
- Good knowledge of motion design, UI design, sound design.
- Strong communication skills with various development teams.
- Ability to illustrate ideas and advocate them within the team.
- Self-motivation.
- Good mentoring skills.
- Strong verbal and written communication skills in English.
Nice to have:
- Technical knowledge of UE5.
Additional Information
What we offer:
UK:
- Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
- Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Poland:
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.
Top Skills
What We Do
People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.
People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.
Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.