Senior Software Engineer - Systems

Posted 3 Days Ago
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Hobart, Tasmania
Senior level
Software
The Role
The Senior Software Engineer will develop custom solutions, improve the software development life cycle, and manage system infrastructure while collaborating with various teams. The role requires leadership qualities and the ability to mentor junior engineers, focusing on performance optimization in low-latency applications.
Summary Generated by Built In

At Procreate we're dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering. Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives.


We're looking for a Senior Software Engineer to join our Product development team in Hobart. You'll be responsible for systems engineering across our engineering environment. Your experiences will allow you to work with a high degree of autonomy. Your work will be focused around creating custom solutions for unique problems.


The role


This is a very broad role in which you'll take a top down approach to reviewing, analysing and improving our software development life cycle. You’ll need to have had experience working in small engineering teams with a high degree of autonomy and with significant responsibility for delivering custom solutions. This role sits within the Engineering team and reports directly to Michael Shaw, our CTO. You'll collaborate with other engineers, designers, the Product Quality team, and our Executive.

What you'll do.

  • Develop custom software and solving complex technical problems
  • Ensuring the highest levels of system and infrastructure availability
  • Plan and develop product and features which align with product roadmap
  • Identify areas for improvement in the SDLC and design and implement solutions and fixes for those problems
  • Design, develop and support software components across the entire engineering environment and tech stack
  • Responsible for managing and improving our system infrastructure. You’ll keep your finger on the pulse of relevant technological developments
  • Exhibit leadership in the way you approach software development but also in your personal interactions and your ability to mentor more junior engineers
  • Identify mission critical tasks and projects and optimise our software development life cycle to ensure that maintenance, testing, and delivering updates do not inhibit our long-term product roadmap

Skills.

  • Understanding of Apple’s Metal architecture
  • Interest and experience with low-level development 
  • Deep familiarity with C, C++ in a commercial context 
  • Algorithm development and background in mathematics
  • Understanding of performance optimisation issues in low-latency, real-time applications
  • Exposure to engine development preferably building from scratch of in-house proprietary engines
  • Excellent communicator with the ability to build consensus and communicate priority and purpose 

What to expect in the first 6-12 months

  • Familiarise yourself with our team structure and workflows
  • Complete the Procreate onboarding process and get to know your colleagues
  • Build an understanding of our product development practices, processes and frameworks
  • Begin to develop relationships with key stakeholders, team leaders and members of the executive team
  • Become an integral and contributing part of our engineering team and ship product

We want to hear from you

Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV. We’d love to hear about how you see yourself contributing to Procreate in this role.


Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office.


Apply now to be considered for the role!

Top Skills

C
C++
The Company
North Hobart,, Tasmania
229 Employees
On-site Workplace
Year Founded: 2011

What We Do

We're dedicated to making exceptional creative tools for creative people — like you — by combining beautiful user experiences with high-performance engineering. Our illustration and animation apps consistently rank in the top-selling apps on the Apple App Store, garnering millions of passionate followers who appreciate intuitive and accessible tools. And we keep working to make them better through constant updates.

In other words: We care about artists. We embrace the unknown. We’re playful with our work. We never stop at “good enough”.

Procreate is the name of our company, but it's also the name of our successful digital art and illustration app for iPad. First released in 2011, Procreate has received two coveted Apple Design Awards and has been the number one best-selling paid iPad app on Apple's App Store for the past six years.
Learn more at procreate.com/procreate

Procreate Dreams, our animation and motion graphics app, was released in late 2023 to critical acclaim and instantly became one of the top paid apps on iPad.
Learn more at procreate.com/dreams

We also develop Procreate Pocket, named iPhone App of the Year in 2018, which regularly rates as the best-selling paid iPhone app worldwide.
Learn more at procreate.com/pocket

We're based in Hobart on the beautiful Australian island state of Tasmania. We're growing and hiring talented individuals who want to make their mark.
Learn more at procreate.com/careers

This is just the beginning. We have big ambitions to create powerful and approachable products for more creative industries.

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