Senior Software Engineer, Avatar

Posted 8 Days Ago
Hiring Remotely in United States
Remote
165K-200K Annually
Senior level
Computer Vision • Gaming • Virtual Reality
Rec Room is the best place to build and play games with your friends, on any platform, anywhere in the world.
The Role
The Senior Software Engineer will expand avatar capabilities, improve system performance, and enhance user experience across multiple platforms for Rec Room, enabling creators to customize avatars and build their markets. Responsibilities include architecting new systems, collaborating with art and development teams, and documenting processes for the creator community.
Summary Generated by Built In

Rec Room is the best place to build and play games together. Players can chat, hang out, play in millions of rooms, or build something new to share with the world! We are looking for a senior developer to join the new Avatars team to help us expand the capabilities of how players express themselves and craft groundbreaking avenues for creative exchange. You’ll also be involved in the interesting memory and performance challenges that come with supporting nine different gaming platforms that span mobile devices, consoles, PCs, and all major VR devices. 

We have a robust ecosystem of creators who create compelling experiences for each other, but minimal tools for how creators can make and sell digital clothing to our players. You would be joining the team building these tools so the next generation of fashion designers and digital artists can grow their craft, find an audience, create markets, and make a living doing what they love and providing value for their Rec Room communities. We believe this work will have a BIG impact on the in-game economy, leading to multiplying the value for creators, players, and the company.

You would be involved in architecting and building the next generation of systems for player-created avatar customization. These systems touch creation, publishing, validation, optimization, animation, and core gameplay. You will also be involved with work to grow the surface area of how players can customize their avatars. Imagine player-made makeup, body art, emotes, dances, and even entirely new body forms and animations – you'll be at the forefront of defining digital avatars. 

WHAT YOU’LL DO:

  • Architect new systems that will expand the capabilities of the core avatar systems, adding new forms of avatar expression, and improving the look, feel, and movement of our players.
  • Work closely with our first-party art team who will represent our creators and be the major design stakeholders to guide us to a delightful creation experience.
  • Work closely with partner development teams, including Economy, Building Blocks, Interfaces, Creator Tools, and Rec Room Studio, to deliver systems that help creators enjoy the creation of new avatar customization options, find an audience, build a market, and deliver delight to players.
  • Evolve existing avatar systems to improve usability, add quality-of-life features for creators, and improve memory and compute performance across all of our platforms.
  • Build and extend easy-to-use open-sourced Blender pipeline tools that will be shared with our creator community to help them more easily add content to our platform.
  • Be involved in documenting and sharing the creation process with our creator community via blogs, online docs and videos, and Discord.
  • Review and maintain the code for the avatar systems that exist and that you will build.

WHAT WE ARE LOOKING FOR IN CANDIDATES:

  • 5+ years of professional interactive 3D software or games development experience (preferably using Unity engine)
  • Fluency in C# with experience with memory and performance optimization in Unity.
  • Experience debugging and extending complex, multi-threaded systems
  • Experience shipping a multiplayer game that is used cross-platform on 3D mobile, consoles, and PC screens
  • Experience with building systems around animation, and real-time skinned meshes

BONUS POINTS IF YOU HAVE: 

  • Experience building artist-friendly pipelines for exporting animated assets
  • Experience shipping VR games
  • You’ve worked with a modern version of Unity (2020+) for at least a year
  • Experience with live services and rapid deployment (we ship a new version of our game every week)

The base pay range for this position is listed below; please note the base pay may vary depending on location, job-related knowledge, skills, and experience. Stock options and, in some cases, a sign-on bonus may be offered as part of the compensation package. We also offer a full slate of benefits, including flexible vacation, medical, dental vision, life and disability coverage, long-term care insurance, FSA, commuter benefits, a 401(k) plan with company match, and a parental leave program. We also offer some not-so-standard benefits, including equipment, family, and pet care stipends.

Base Pay Range

$164,800$200,000 USD

COMPANY INFO TO KNOW: 

Rec Room offers generous medical, dental, and vision plans that cover you, your spouse/domestic partner, and your children. We also support your retirement benefits with a company match. Rec Room values work-life balance by providing unlimited paid time off. Our company values are real and drive our culture. We work hard to be a safe and friendly place for people from all walks of life. 

Rec Room provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.

Applicants who need reasonable accommodation for any part of the application process may contact [email protected] in confidence. Rec Room will work with each individual to define their application-related needs and to try to accommodate those needs.

Applicants can find our CCPA disclosure notice here. 

Top Skills

C#
The Company
HQ: Seattle, WA
241 Employees
Hybrid Workplace
Year Founded: 2016

What We Do

Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore player-created rooms, or build something new and amazing to share with us all. With MILLIONS of player-created rooms, there is something for everyone. Hop into a game of paintball with some new friends or zen out in a park with a few of your besties. Rec Room is available on all major gaming platforms, including mobile, console and VR, and is free to play.

Why Work With Us

Rec Room has built a thriving and unique culture around action, autonomy, and trust. We hire talented and driven people and allow them to do their best work, in whatever way that is best for them. We don’t focus on hours or location, but on output and impact. Everyone at Rec Room is empowered to make decisions, have a voice, and be their true self.

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