Senior QA Engineer, Rendering

Posted 7 Days Ago
Be an Early Applicant
Cary, NC
94K-138K Annually
Senior level
Gaming • Metaverse
The Role
The Senior QA Engineer at Epic Games will lead technical testing for Unreal Engine Tools, develop automated test cases, manage defect loads, and collaborate with product teams to define testing coverage and acceptance criteria. The role requires strong programming skills in C++, Java, or C#, along with familiarity in graphics APIs and tools.
Summary Generated by Built In
WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

QUALITY ASSURANCEWhat We Do

The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers.

What You'll Do

At Epic, our QA Programmers work with product owners, developers, and QA management to own technical feature sets within Unreal Engine Tools. We are looking for someone who will join us to help expand breadth and add depth to QA coverage of multiple features in a dynamic and fast-paced environment. This role will operate in a highly autonomous environment embedded on a specific team or product while working closely with technical artists, programmers, and production staff, using a combination of quality assurance, data analysis, and technical skills to drive appropriate testing techniques early on in development through release cycles and beyond.

In this role, you will

  • Develop and implement automated test cases within a framework as well as assist in debugging issues for peers to ensure the team stays as productive as possible
  • Responsible for feature level test planning and test execution of individual features, and conduct whitebox functional testing as well as technical testing including performance tests, defect exploration and verifications using various OOP languages
  • Generate analysis of outstanding defect load and recommend new areas of testing and areas to prioritize for fixes, as well as proactively manage incoming defects and work autonomously on highest value tasks, be it test writing or test execution
  • Work with product owners, developers and QA management to define acceptance criteria, identify risks, and plan testing coverage for upcoming features / releases, as well as examine technical gaps and automation initiatives between geographically distributed teams, vendors, and agencies to deliver the highest quality product
  • Use a mix of manual and technical testing skills to execute a variety of testing techniques across your product to analyze the quality of said product while troubleshooting reported defects and internal issues
  • Reporting and tracking for data quality, and use that data to drive conversations around product quality and development health, supporting developers before, during, and after deployments

What we're looking for

  • 4+ years experience programming with C++, Java or C# required
  • Willingness to work in an environment that requires strong C++ skills
  • Familiarity of HLSL and modern Graphics API’s ( DirectX12, Vulkan, Metal, etc)
  • Experience with game engines and tools: Visual Studio, Perforce, Nvidia Nsight, Intel VTune, AMD Razor, PIX
  • Ability to confidently collaborate with senior members on technical topics and features
  • Ability to assess scope and requirements and help drive project timeline/milestones/plans
  • Must have a strong background in reporting and tracking for data quality
  • Software or games testing experience in a fast paced environment
  • Experience working with Computer Graphics or Rendering for games or entertainment
  • Technical understanding of game engine or entertainment technologies, including automation, functional, qualitative, and performance against consistently iterative development required

This role is open to multiple locations in North America (including WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

Washington Base Pay Range

$93,770$137,529 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Top Skills

C#
C++
Java
The Company
HQ: Cary, NC
5,500 Employees
On-site Workplace
Year Founded: 1991

What We Do

Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina, and has more than 50 offices worldwide. Today Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates one of the world’s largest games, Fortnite, and Epic has over 600 million accounts with over 5 billion friend connections across Fortnite, Fall Guys, Rocket League, and the Epic Games Store. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.

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