Senior Level Designer

Posted 9 Days Ago
Be an Early Applicant
Hiring Remotely in Warszawa, Mazowieckie
Remote
Senior level
Gaming
The Role
As a Senior Level Designer, you will block out and build levels, collaborate with art and design teams to enhance gameplay and visuals, oversee Strike Teams, debug and optimize game features, and mentor less experienced peers. You'll own the design from initial concept through the game shipping process, spending a majority of your time in the game engine.
Summary Generated by Built In

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.

Job Description

  • Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback).
  • Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels.
  • Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships.
  • Manage or supervise work of established Strike Teams.
  • Bug Fixing and describing case studies in the knowledge base.
  • Sharing knowledge with less experienced peers.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.
  • 80% of time spent in Engine.

Qualifications

  • Typically 5+ years of professional level design experience
  • Typically at least one successful shipped AAA title on PC or console.
  • Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances).
  • Experience in working with shooter genre.
  • Ability to process, understand and implement feedback.
  • Great understanding of creative and game development processes.
  • UE4 or 5 knowledge and Unreal Engine Editor full working proficiency.
  • Proficiency with Atlassian software (JIRA, Confluence).
  • Self-motivation.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have

  • Experience with scripting languages, understanding of programming paradigms and concepts.
  • Knowledge of Maya, 3DS Max or similar 3D package.
  • Unreal Engine 5.
  • Unreal Blueprint.

Additional Information

What we offer

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

Top Skills

Unreal Engine 4
Unreal Engine 5
The Company
HQ: Mazowieckie
367 Employees
On-site Workplace
Year Founded: 2002

What We Do

People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.

People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.

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