Senior Designer

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
144K-216K Annually
Senior level
Gaming
The Role
The Senior Designer will oversee aspects of game design including features, mechanics, level design, and systems implementation. Responsibilities include creating documentation, mentoring junior designers, collaborating with teams, addressing gameplay issues, and ensuring quality standards. The role involves prototyping gameplay systems and working closely with art and programming teams to meet project goals. It also includes usability testing and providing constructive feedback for product improvement.
Summary Generated by Built In

Insomniac is looking for a new Senior Designer. In this role the Senior Designer will be responsible for overseeing and executing on several aspects of the game including, but not limited to, features, mechanics and systems design, level/world design and helping to determine the conventions, processes and practices used to create the product.  If this is the opportunity you have been looking for, please read on:

Essential Duties and Responsibilities:

  • Create clear and concise written documentation, visual design materials, and verbal presentations that articulate layout, content, mechanics, systems, and features. Present these designs to the team and department heads.
  • Develop foundational layouts and build basic level designs; collaborate with the Art team to evolve designs in alignment with each discipline’s goals and deadlines. Craft 3D blockouts that adhere to project metrics while effectively communicating the thematic intent and pacing of mission beats.
  • Implement gameplay and game structures; work closely with the Gameplay Programming team to deliver content that meets the goals and deadlines of each discipline.
  • Design, own, and prototype key gameplay systems, including Hero Character features, game mechanics, and traversal; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within given time constraints.
  • Monitor progress on missions or features across multiple departments, providing updates to the team as needed through various communication mediums.
  • Address bugs and gameplay issues to ensure a stable and polished product.
  • Assess progress, quality, and “user-friendliness” of projects via usability testing, focus tests, and in-house play tests.
  • Provide constructive feedback on all aspects of the product; identify opportunities to enhance product quality and advise on how to implement improvements for current and future projects.
  • Establish consistent implementation of gameplay by defining “best working practices,” processes, standards, and conventions for the design team.
  • Mentor junior designers, fostering their growth and development within the team.
  • Collaborate remotely across multiple time zones to maintain high standards of quality and streamline workflow processes. Communicate effectively and address any concerns in a professional manner.
  • Other duties may be assigned as needed.

A designer may be tasked in one of the following areas of specialization:

  •  Systems Design: Develops and implements game systems such as economy, balance, progression, ambient features, and/or game wide player activities.
  • Combat Design: Develops core game action systems such as player actions, hero powers, enemy factions, and archetypes, and/or boot AI.
  • Narrative Design: Alongside the animation and story teams will implement, script, and refine the digital acting sequences, ambient and reactive narrative systems.

Supervisory Responsibilities: This position has no direct supervisory responsibility.  Will assist in mentoring and training other designers in basic level design tools including, but not limited to, Maya, proprietary level editing tools, and scripting.  This also includes helping advance game design skills, including map-making, what makes a level fun and balancing and polishing game elements. 

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. 


Computer Skills: 

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). 

  • Intermediate knowledge of Maya or other major 3D modeling programs. 

  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus. 

  • Working knowledge of Microsoft Office Suite.  


Other Skills:

  • General understanding of melee combat systems, enemy design and boss design. 

  • Strong interpersonal and communication skills including verbal and written skills are required. 

  • Must be able to both give and receive critical feedback regarding various aspects of the project.   


We look forward to hearing from you. Please use the link below and apply. Thank you!

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)

$143,700$215,500 USD

Top Skills

Maya
Unity
Unreal Engine
The Company
Burbank, CA
408 Employees
On-site Workplace
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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