Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.
Job Description
Core:
- Propose, implement and own tasks and features in a timely fashion.
- Provide regular updates to production.
- Collaborating with the rest of the PCF Online Platform team to integrate and develop shared components, and augment stability/features of shared modules.
- Produce high quality, performant code and products
- Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
- Work closely with other senior members of the team to implement high quality features and code, proactively identify and address risk with the team.
- Proactively participate in code reviews to share knowledge and learn from other team members.
- Occasionally support Leads with recruitment responsibilities, with HR collaboration.
- Stay informed of best practices and technical solutions used at the company.
- Work with QA teams to define testing requirements for new and existing features.
Backend:
- Design and implement backend services for the PCF Online Platform, tailored for online, live services gaming.
- Provide tools and frameworks for smooth backend service integration with game clients, servers and other services.
- Implement protective measures against threats and ensure adherence to data protection laws.
- Regularly review and improve the performance of online services, focusing on efficiency and load management.
- Troubleshoot and resolve emergent technical issues and continuously support and maintain services with a focus on stability, reliability and availability.
Qualifications
- 6+ years of experience in relevant roles
- Excellent primary programming language skills.
- Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
- Good knowledge of Project Management Software (JIRA, Confluence, etc.).
- Ability to work autonomously.
- 5+ years of experience developing high-scalability online services in various domains, emphasizing handling large user bases.
- Familiarity with Kotlin, Java and Go, or willingness to learn these languages.
- Expertise in Python, Ruby, and C#, or willingness to learn these languages.
- Experience with Docker, Kubernetes, and at least one major cloud platform (AWS, Azure, GCP).
- Experience with SQL databases (like MySQL) and Redis, focusing on scalability and efficiency.
- Experience managing backend systems that handle high volumes of traffic and data, ensuring efficiency and stability under load.
- Solid understanding of client-server methodologies and technologies.
- Good knowledge of scalability, security, and code maintainability.
- Ability to produce secure, reliable, and readable code.
- Good mentoring skills.
- Strong verbal and written communication skills in English.
Nice to have:
- Experience with a product's full development cycle, including post-launch operations
- Experience with game backends such as Pragma, Nakama, Accelbyte.
- Understanding of Unreal Engine for game development
- Good skills in Unreal Engine C++, and experience with plugins in particular
- Previous work in leading tech companies like FAANG is a plus
- Understanding of Unreal Engine for game development
- Familiarity with OpenAPI and code generation tools
- Experience with tools like Prometheus, InfluxDB, Loki, and Grafana
- Knowledge of OpenTelemetry for application monitoring
- Video Game-specific experience
Additional Information
What we offer:
- Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
- Access to wellbeing platform - Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.
Top Skills
What We Do
People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.
People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.
Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.