Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.
Job Description
Core
- Propose, implement and own tasks and features in a timely fashion.
- Provide regular updates to the production.
- Collaborating with PCF Framework to integrate and develop shared components, and augment stability/features of shared modules.
- Consider the performance of the work that you do.
- Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
- Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
- Proactively participate in code reviews to share knowledge and learn from other team members.
- Occasionally support Lead in recruitment projects with HR collaboration.
- Stay informed of best practices and technical solutions used at the company.
- Work with QA teams to define testing requirements for new and existing features.
AI
- Work across multiple disciplines on the behaviors of a large variety of non-player characters.
- Work closely with the design team and iterate with them game features gathering feedback from iterations.
- Create dedicated tools and features.
- Test, debug, profile and optimize implementations.
- Maintain and extend the existing Unreal Engine AI framework and tools.
- Design, implement into engine and maintain new AI features.
- Track work in production systems.
- Work on improvements to the company wide AI codebase.
Qualifications
- 6+ years experience working in console / PC games
- Involved in the production cycle of at least 1 title
- Excellent primary programming language skills (C++).
- Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
- Good knowledge of Project Management Software (JIRA, Confluence, etc.).
- Ability to work autonomously.
- Strong math background (3d math, matrices, linear algebra).
- Understanding of physics and classical mechanics.
- Good understanding of usual algorithms and techniques used by AI teams in games.
- Experience with performance measurement and optimization.
- Experience in programming different gamedev AI topics like movement, navigation or decision-making logic.
- Ability to write solid, reliable, efficient code.
- “Game designer” like creativity to help solve gameplay problems.
- Experience with multi-threading.
- Good Unreal Engine knowledge.
- Good mentoring skills.
- Strong verbal and written communication skills in English.
Nice to have:
- Experience with other programming languages
- Experience with Project Management Software (JIRA, Confluence, etc.)
- Experience with other languages
- Proficiency with Atlassian software (JIRA, Confluence)
- Proficiency with Swarm and Perforce
Additional Information
What we offer:
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.
Top Skills
What We Do
People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.
People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.
Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.