Senior AI Programmer (Unity)

Posted 5 Hours Ago
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Katowice, Śląskie
Mid level
Gaming
The Role
The Senior AI Programmer at Incuvo will be responsible for proposing, implementing, and owning tasks and features related to AI behavior in VR games. They will work closely with the design team, create dedicated tools and features, test and optimize implementations, and maintain new AI features. The ideal candidate should have 3+ years of experience in game development, strong programming skills in C#, and expertise in Unity Engine.
Summary Generated by Built In

Company Description

Founded in 2012, Incuvo is a studio of over 90 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

Core

  • Propose, implement and own tasks and features in a timely fashion. 
  • Provide regular updates to the production. 
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

AI

  • Work across multiple disciplines on the behaviors of a large variety of non-player characters.
  • Work closely with the design team and iterate with them game features gathering feedback from iterations.
  • Create dedicated tools and features.
  • Test, debug, profile and optimize implementations.
  • Design, implement into engine and maintain new AI features.
  • Track work in production systems.

Qualifications

  • 3+ years experience working in console / PC / VR / Mobile games.
  • Involved in the production cycle of at least 1 title.
  • Proven record of delivering shooting AI feature set.
  • Excellent primary programming language skills (C#).
  • Good knowledge of Source Control and Code Review tools in Git environment.
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Ability to work autonomously.
  • Strong math background (3d math, matrices, linear algebra).
  • Understanding of physics and classical mechanics.
  • Good understanding of usual algorithms and techniques used by AI teams in games.
  • Experience with performance measurement and optimization.
  • Experience in programming different gamedev AI topics like movement, navigation or decision-making logic.
  • Ability to write solid, reliable, efficient code.
  • “Game designer” like creativity to help solve gameplay problems.
  • Experience with multi-threading.
  • Good Unity Engine knowledge.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.
  • Fluent Polish language.

Nice to have:

  • Experience with other programming languages.
  • Experience with Project Management Software (JIRA, Confluence, etc.).
  • Experience with other languages.
  • Proficiency with Atlassian software (JIRA, Confluence).
  • Proficiency with Git and code reviews.
  • Experience with AI systems from Asset Store is a plus.

Additional Information

What we offer:

  • A competitive salary and stable employment.
  • Private health care.
  • Multisport card.
  • English language lessons.
  • Well located office in Katowice.
  • Flexible working hours.
  • Influence on project realization.
  • Experience gathered while working with world leaders of the industry.
  • Training and integration events.
  • Work with the use of the latest VR technology.
  • An informal atmosphere, no dress code, no unwanted formalities.

Top Skills

C
The Company
HQ: Mazowieckie
367 Employees
On-site Workplace
Year Founded: 2002

What We Do

People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.

People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.

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