Senior 2D Game Artist

Posted 21 Days Ago
Be an Early Applicant
København, Hovedstaden
Mid level
Gaming
The Role
As a Senior 2D Game Artist, you will create game assets and animations, collaborating with a team to enhance player experiences in casual mobile gaming.
Summary Generated by Built In

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in big part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.

With more than 350 talented individuals, we are a mix of over 55 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open and grow in their own way. We pride ourselves in cultivating a studio environment that stays away from crunch, that fosters your skills no matter what your discipline is, and one that gives you a place to be creative alongside other passionate and invested storytellers.


 🚀 The Role

We're currently looking for experienced 2D Game Artists, with an extensive background in and passion for the casual, F2P mobile gaming industry, to help us on the road to achieving our mission.

📍 This role is based in our beautiful Copenhagen office, as we truly believe that when talented people work closely together, amazing things happen! We therefore offer full relocation support to those coming from outside of Denmark.


Okay, let’s get a little bit more specific

Here’s what you’d be doing on the day-to-day as a Game Artist at Tactile:

  • You’ll create compelling 2D game assets and animations and implement them in Unity
  • You’ll work with artists, programmers, designers, producers, and others to integrate art assets into the game while ensuring technical constraints are met
  • You’ll collaborate with the team to define and implement engaging game art, serving gameplay intentions and enhancing our player’s experience

What we’re looking for:

  • You’ve created casual mobile game assets before, and your portfolio represents that (please make sure to add your public portfolio link or private folder with work samples)
  • You have experience working in a game engine (Unity, Unreal, you name it), creating and implementing assets
  • You’re familiar with color theory, composition, and visual storytelling
  • You’re able to adapt to and build on an already defined art style (stylized in our case)
  • You’re able to create mockups and wireframes
  • You believe that candid feedback and close team collaboration are essential for producing great work
  • You’re not bound by convention and enjoy coming up with innovative ideas and visions
  • You’re able to keep a flexible mind in times of change
  • You're eager to never stop learning and keeping yourself up-to-date with the latest industry trends and innovations


You'll make us extra excited if:

  • ❤️‍🔥 You’ve worked with Spine 2D before
  • You’ve created 3D assets before


What’s in it for you?

  • 🌆 Beautiful and central office space with probably the best view in Copenhagen (no, we’re not biased 🤠)
  • 🩺 Pension and private health insurance 
  • 💻 A chance to work with the latest tools and technology
  • 📚 Opportunities for individual growth with development talks as well as workshops, books and courses
  • 🌮 Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
  • 🥳 Social activities, including game nights, book club, Friday bar and more
  • ✈️ Relocation package if you are coming from outside of Denmark
  • 🔍 Free Danish lessons with our in-house Danish teache


We are pretty thorough with our hiring process. It is important to us that we choose new Tactilers carefully - just as it is vital to ensure that we are the right place for you.‍

 

We want to ensure you have a great candidate experience whilst in our recruitment process. We will do everything we can within reason to make sure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please let us know.

 

We look forward to receiving your application! 👋


Top Skills

Spine 2D
Unity
Unreal
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The Company
HQ: Copenhagen
0 Employees
On-site Workplace
Year Founded: 2008

What We Do

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in big part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.

With more than 360 talented individuals, we are a mix of over 50 nationalities and 40% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open and grow in their own way. We pride ourselves in cultivating a studio environment that stays away from crunch, that fosters your skills no matter what your discipline is, and one that gives you a place to be creative alongside other passionate and invested storytellers.

Come grow with us!

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