Quest Designer

Posted 11 Hours Ago
Be an Early Applicant
Katowice, Śląskie
Mid level
Gaming
The Role
The Quest Designer will create and implement quest structures, dialogues, and narrative elements in VR games. Collaborating with writers and level designers, they will ensure a cohesive narrative experience, develop game-related writing, and maintain documentation for narrative content creation.
Summary Generated by Built In

Company Description

Founded in 2012, Incuvo is a studio of over 70 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. 

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.


Job Description

  • Design and implement quest structure, dialogues, voice-overs and other narrative elements using game engine and external tools.
  • Cooperate with writers and level designers to create a coherent interactive and memorable narrative.
  • Collaborate with different departments on integrating the story with gameplay.
  • Develop supplemental writing for various game elements, consistent with the project vision.
  • Create and update documentation required for the game’s narrative content.

Qualifications

  • Typically 3+ years of experience as a narrative, quest or level designer.
  • Solid experience of working on narrative-related pipelines (VO, cinematics,audio etc.)
  • Great understanding of story structure, different narrative tools and their application.
  • Strong understanding of creative and game development processes, workflows and pipelines and dependencies between them
  • Experience with JIRA, Confluence
  • Highly organized, self-motivated, able to work independently and as part of a team.
  • High level of creativity
  • Solid ability to easily translate concepts and vision into specific narrative content.
  • Ability to process and proactively react to feedback and accept constructive criticism.
  • Excellent verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games


Nice to have

  • Writing experience
  • Game Design or Level Design experience
  • Experience with Unity

Additional Information

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities
The Company
HQ: Mazowieckie
367 Employees
On-site Workplace
Year Founded: 2002

What We Do

People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.

People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.

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