Principal UX/UI Designer - 12 month contract

Posted 4 Days Ago
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London, Greater London, England
Senior level
Gaming • Software
The Role
The Principal UI/UX Designer at Media Molecule will lead the design efforts for a new game project, collaborating with cross-functional teams to define and execute UI/UX elements. Responsibilities include managing the design roadmap, creating user flows, and maintaining a design system. The role also involves mentoring team members and ensuring design consistency across all systems.
Summary Generated by Built In

We are Media Molecule, a multi-award-winning game developer and a proud member of the
PlayStation Studios family. We have a history of creating revolutionary games such as
LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a
fantastic time to join us as we embark on our next adventure, defining and executing the
vision for our next ambitious project and settling into our spectacular, newly refurbished
studio in central Guildford. We are now searching for a talented Principal UI/UX Designer to join us on a 12-month contract.

Reporting into the Associate Design Director, the Principal UI/UX Designer will build
strong, collaborative working relationships with art, design, and engineering to ensure
consistency, authenticity, and brand harmony across all systems and UI/UX  

  • Partnering with production, you will manage the UI/UX roadmap
  • You will coordinate the creation of the user experience across all aspects of the
    game through cross-disciplinary collaboration with design, tech, audio, art and
    accessibility stakeholders.
  • Analytical UX problem defining, researching & solving
    Designing, prototyping and presenting user flows to both wireframe quality and high
    fidelity.
  • Architecting technical requirements for features and ongoing design iterations.
  • Contributing to the maintenance of a working UI design system.
  • Collaborating with developers to ensure smooth design handover and assist in client-
    side implementation where necessary.
  • Generating and collating assets necessary to complete the UI to shipping standard.
  • Using your experience to augment and build the skills and capabilities of the existing
    UI/UX team.
     
    Requirements
  • Significant experience in creating UI/UX within the games industry.
  • Expertise with UI/UX design tools, for wireframing and interactive prototyping,
    including Figma and other general design tools, such as Adobe Illustrator and
    Photoshop
  • Comfortable working with strong-minded, creative and collaborative teams. 
  • Excellent creative problem-solving skills – creating simple solutions to complex
    problems.
  • Previous experience mentoring, upskilling and inspiring design team members to
    excellence
  • Exceptional communicator, with strong presentation skills and the ability to convey a
    strong vision or idea to non-art stakeholders.
  • You have a solid grasp of visual design and user interface design principles.
  • You are highly self-motivated and directed.
      
    Plusses
  • We really want to hear from you if:
  • You have prior experience championing user experience design in a small UX team
  • You can work with After Effects and have experience with motion graphics 
  • You have experience working with the Noesis GUI middleware
  • Solid 2D Art skills preferred but not essential

Top Skills

After Effects
Figma
The Company
HQ: Guildford
91 Employees
On-site Workplace
Year Founded: 2006

What We Do

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

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