Portfolio Role: UI/UX Designer

Posted 10 Days Ago
4 Locations
Remote
Senior level
Financial Services
The Role
Join a creative game studio as a Mid-Level UI/UX Designer responsible for designing and implementing engaging user interfaces using Unreal Engine. Collaborate with engineers and artists to create intuitive UI designs, from wireframes to prototypes, while ensuring a cohesive user experience through testing and feedback.
Summary Generated by Built In

We are a (deliberately) under-the-radar game studio with some unusual and exciting audience opportunities.  We are a "people first" company, which affects every decision we make - from who we hire, to how we treat each other, to how we view and serve our players.  We're committed to an A+ creative culture where every member of the team can find personal fulfillment in the incomparable art of making video games.

THE ROLE:
We’re looking for a Mid-Level UI/UX Designer to join our team! This role is multi-disciplined, requiring a blend of design and implementation skills to help bring our game’s interface and experience to life. The ideal candidate will be interested in working in a high-energy, creative, and collaborative environment. You are entrepreneurial in spirit and enjoy wearing many hats. You have a deep understanding of the UI/UX design process, including ideation, prototyping, and final implementation in Unreal. Your goal is to create engaging, intuitive, and visually compelling interfaces that enhance gameplay and improve user experience.

IN THIS ROLE, YOU WILL:
● Design and implement UI features using Unreal Engine’s tools (Blueprints, UMG) focusing on usability.
● Create wireframes, mockups, and prototypes that illustrate user journeys and UI/UX concepts.
● Work with engineers and artists to bring UI to life, balancing technical constraints and design goals.
● Collaborate with multiple departments to ensure a cohesive and high-quality user experience.
● Strong attention to detail with analytical thinking combined with strong initiative and responsibility.
● Provide feedback on UI/UX design improvements and refine designs based on user testing and project.
● Scope UI/UX requirements for features and help define execution plans to ensure timely implementation.
● Implement improvements to UI workflows and processes to enhance efficiency across the team.

EXPERIENCE AND SKILLS:
● 5+ years of experience as a UI/UX Designer working on game projects for PC or console.
● Strong design principles and experience creating intuitive, responsive, and visually appealing interfaces.
● Proficiency with Unreal Engine 4 or newer (Ideally UE5+), including UMG and Blueprint scripting.
● Familiarity with version control systems such as Perforce.
● Experience in creating wireframes, prototypes, and final UI elements.PLUSES:
● Knowledge of API and backend integration for dynamic UI elements.
● Experience working with Unreal Engine 5.
● Familiarity with tools like Figma, Adobe XD, or equivalent.
● Experience with Jira and Confluence.
● Degree in Design,Computer science, or equivalent.

WHY WORK WITH US?

We have a fun, working prototype and some unique marketing levers in our back pocket.
We are genuine – and we want you to be yourself and seek to foster an inclusive environment with us.
We embrace diversity and desire to build a team of open-minded individuals with different perspectives.
We have a sense of humor and while we take the work seriously, we take ourselves less so.
You’ll be hard-pressed to find a happier group of people to work alongside.
More about the project can be explained under NDA!


Top Skills

Unreal Engine
The Company
HQ: Denver, CO
44 Employees
On-site Workplace
Year Founded: 2017

What We Do

The global investment platform for gaming, Web3, and immersive technology. ?

Legal Disclaimer: The views expressed in linked content generated by unaffiliated third parties are the opinions and projections of the author, and not BITKRAFT Ventures (“BITKRAFT”). Unless otherwise noted, they are subject to change at any time based on market and other conditions. BITKRAFT does not represent that any opinion or projection will be realized.

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