Lead VFX Artist

Reposted 20 Days Ago
2 Locations
Remote
Senior level
Gaming • Virtual Reality
The Role
The Lead VFX Artist will guide and mentor VFX artists, design and implement high-quality VFX, manage production pipelines, and ensure VFX aligns with game goals while collaborating across disciplines.
Summary Generated by Built In

People make games great. That’s why at Survios, we invest in a dynamic hybrid workplace with talent from across the globe, nurturing our people, and encouraging fun. We have a workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!

Survios has an opening for a talented Lead VFX Artist working with Unreal Engine 5 to develop world-class games.  We are looking for an individual who can provide VFX leadership, task and mentor VFX artists, and be a hands-on individual contributor. The ideal candidate has broad VFX experience, is a creative problem solver, and enjoys a mix of leadership and individual contribution. There is an emphasis in working with all disciplines to build the best technology and games possible.

Responsibilities:

  • Lead and inspire other developers, fostering a collaborative environment while maintaining positive morale.
  • Design, implement, and optimize VFX that align with the artistic vision, art direction, technical constraints, and performance targets of the game and target platforms.
  • Identify and utilize diverse rendering, simulation, and optimization techniques to leverage the available features of each target platform.
  • Develop VFX assets, tools, and pipelines to push the boundaries of visual fidelity, product quality, and development efficiency.
  • Work with Production to create, maintain, and execute a development plan to deliver all VFX elements on time and within budget.
  • Collaborate with other disciplines to ensure all VFX integrate seamlessly with gameplay and art.
  • Work closely with all disciplines to ensure constant alignment with the project’s goals.
  • Help build and manage VFX outsource pipelines, as necessary.
  • Lead, mentor, and review the work of other VFX artists.
  • Manage and organize VFX documentation.

Requirements:

  • 5+ years experience as a VFX Artist
  • 2+ years experience in a leadership role.
  • 2+ shipped titles on console, PC, or VR.
  • 2+ years experience in Unreal Engine 4 or 5.
  • Proficiency with UE particle systems, niagara, shaders, and blueprints.
  • Proficiency in creating high-quality photorealistic and stylized VFX.
  • Strong knowledge and understanding of modern 3D game engines, and the technology behind them.
  • Significant experience with industry-standard software such as Maya, 3ds Max, and Houdini.
  • Experience and comfort in understanding, developing, and leveraging proprietary tools and technology.
  • Proficiency in optimizing art for tight memory and performance constraints.
  • Significant experience planning and estimating VFX work.
  • Excellent communication and interpersonal skills, including tact and diplomacy.
  • Excellent leadership, organizational, and documentation skills.
  • Effective collaborator with contributors, leads, and directors from all disciplines.

Pluses:

  • Experience developing VR/AR games

About Us:

Survios is an award-winning game studio based in Marina Del Rey, California that takes a holistic approach to development, merging our expertise in hardware, software, industry-leading technology, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop groundbreaking video games on all platforms.

Base salary range between $120,000 USD - $150,000 USD (Base salary range for applicants located within the United States)

Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.

Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.



Top Skills

3Ds Max
Blueprints
Houdini
Maya
Niagara
Shaders
Ue Particle Systems
Unreal Engine 4
Unreal Engine 5
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The Company
Marina Del Rey, CA
139 Employees
On-site Workplace
Year Founded: 2013

What We Do

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games.

People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming

Team of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Unparalleled presence.

Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

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