Lead Software Engineer

Posted 3 Hours Ago
Be an Early Applicant
San Francisco, CA
152K-224K Annually
Senior level
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
The Lead Software Engineer for Customer Software Engineering will design and build client SDKs for Disney's Direct-to-Consumer apps, focusing on seamless user experience across Apple devices. Responsibilities include architecture definition, multi-platform specifications, coding with test-driven development, and leading initiatives while collaborating with cross-functional teams.
Summary Generated by Built In

Disney Entertainment & ESPN Technology
On any given day at Disney Entertainment & ESPN Technology, we're reimagining ways to create magical viewing experiences for the world's most beloved stories while also transforming Disney's media business for the future. Whether that's evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney's unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.
A few reasons why we think you'd love working for Disney Entertainment & ESPN Technology

  • Building the future of Disney's media business: DE&E Technologists are designing and building the infrastructure that will power Disney's media, advertising, and distribution businesses for years to come.
  • Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day - from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
  • Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.


Consumer Software Engineering

  • Consumer Software Engineering is all about the end user. This team manages all front-end development for the consumer-facing apps that house Disney's portfolio of brands. For example, if you're watching Disney+ on your Apple TV - and the interface is engaging, responsive, and seamless - you have this team to thank. The list of platforms this team manages includes: iOS & Android; Smart TVs like Samsung, LG, Chromecast, Roku, & Amazon; game consoles like Xbox and PlayStation; and desktop & mobile web browsers.


Job Summary:
As a Lead Software Engineer for the Customer Software Engineering, Apple Client SDK Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You'll be part of the team that builds our Direct-to-Consumer apps through a critical component to help enable client-server interactions in our apps, such as Disney+, Star+, ESPN+, and Hulu on Apple devices. Best of all, you'll get to build this in Swift!
We're looking for an engineer who has substantial experience in Swift, who knows how to consider cross platform design, is familiar with sound architectural patterns and can collaborate with others working on other platforms to provide the best app experiences for our developers and users on devices across the varying spectrum from iPhones, iPads, and Apple TV.
What will the future of streaming look like; and are you ready to be a part of it?
Responsibilities and Duties of the Role:

  • Help define the design and architecture of the client SDK in a small team setting while collaborating across the organization.
  • Write code and multi-platform specifications that establish and improve the way our applications interact with the Disney services.
  • Building on code quality through test-driven development and unit testing.
  • Collaborate closely with other engineering, product, design, and marketing teams to help define product requirements.
  • Be able to lead new initiatives by building consensus and unblocking development for others across multiple teams.
  • Infrequently but occasionally help support significant releases during non-standard business hours.


Required Education, Experience/Skills/Training:
Basic Qualifications

  • 7+ years of experience building highly scalable and performant production level applications.
  • Strong experience in Swift development.
  • Proven architectural skills and ability to communicate about software processes, architectures and design patterns.
  • Experience collaborating with team members.
  • Experience mentoring junior level team members.
  • Experience with source control.
  • Experience with RxSwift
  • Experience with Swift Package Manager


Preferred Qualifications

  • Experience building reusable frameworks and SDK's for other application developers.
  • Experience building apps on mobile and connected devices.
  • Video streaming technologies including HLS and DRM.
  • Experience with GraphQL.
  • JavaScript DevOps tooling and test frameworks including Gulp, Jenkins, and Mocha.
  • Familiarity with Git for source control.
  • Experience reading specifications written in OpenAPI.
  • Experience writing and maintaining technical documentation and specifications.
  • Experience in using scripting languages for task automation.


Required Education
Bachelor's degree in Computer Science or related field, or equivalent training or work experience.
The hiring range for this position in San Francisco, CA is $166,800.00 to $223,600.00 per year, in New York, NY and Seattle, WA is $159,500.00 to $213,900.00 per year, and in Santa Monica, CA and Bristol, CT is $152,200.00 to $204,100.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Top Skills

JavaScript
Swift

What the Team is Saying

Maitri
Nakaila
Jamie
The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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The Walt Disney Company Offices

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Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible
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