Gameplay Engineers (Remote)

Posted 14 Days Ago
Hiring Remotely in Bothell, WA
Remote
Mid level
Gaming
The Role
The Gameplay Engineer will focus on implementing server-side features in combat, crafting, and guild mechanics for Camelot Unchained. Responsibilities include developing client code to integrate these features and collaborating with the team to enhance game systems. Candidates should have a strong gaming background and a solid understanding of algorithms, data structures, and network programming.
Summary Generated by Built In

Company Description

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).

Job Description

Unchained Entertainment is looking for two Mid-level Gameplay Engineers to help create Camelot Unchained. You’ll work primarily within our server code to implement features from combat to crafting to guilds. You can also expect to make forays into client code to expose those features to the user, although you can leave the hardcore engine development and final UI polish to others.

Qualifications

  • Fluency in C++, C#, or Java
  • Avid and thoughtful gamer, especially of MMORPGs
  • Strong data structures and algorithm skills
  • Broad general understanding of game systems such as combat, physics, and pathfinding
  • Knowledge of network programming considerations

Additional Information

Big Advantages

  • Experience with both C++ and C#
  • Experience with JavaScript and web development
  • Strong 3D math skills (linear algebra, calculus, trigonometry)
  • Prior experience creating client/server systems
  • Experience with metrics and analytics, especially in games
  • Understanding of distributed systems
  • Mastery of threading and concurrency
  • Prior experience and expertise in a specific specialty such as AI, physics, or combat
  • Prior shipped titles in the game industry
  • 5-7+ years (depending on experience) of game development, preferably in the MMORPG space

Little Pluses

  • Experience with MongoDB or other document-oriented data stores
  • Degree in computer science or a related field
  • Experience with functional programming (LISP, OCaml, Haskell, etc.)

Note: Unchained Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer. 

You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!

Top Skills

C#
C++
Java
The Company
54 Employees
Remote Workplace
Year Founded: 2011

What We Do

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies a collaborative process, where all team members are expected to contribute to the design and the development process. The team has built and is further developing a next-generation engine The Unchained Engine which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE hack & slash in which teams of any size fight against hordes of NPCs (currently in Early Access on Steam).

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