Gameplay Engineer

Posted 24 Days Ago
Be an Early Applicant
Los Angeles, CA
Mid level
News + Entertainment
The Role
The Gameplay Engineer will implement features and workflows using C++ and Blueprint in Unreal Engine. Responsibilities include fixing bugs, writing documentation, conducting evaluations, and participating in creative processes. Candidates should possess strong technical and collaborative skills to support game development.
Summary Generated by Built In

Gameplay Engineer


Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We’re looking for an experienced engineer to help build foundational systems and features to bring our flagship world to life. The ideal candidate will leverage their technical expertise, system design skills and creative intuition to empower a small team to explore bold new ideas with rapid, stable, and joyful workflows.

This role involves a high degree of creative autonomy. You will need to be able to take initiative and work independently, seek out information and feedback to validate your decisions, and pursue alignment with your team, with other teams, and with the project director. Empathetic communication and feedback skills, and a spirit of curiosity are essential for success.


This role is a remote based position. 


What You’ll Do:

Feature Implementation

  • Using C++ and Blueprint, implement features and workflows in Unreal Engine to support the goals and deliverables of the prototype team
  • Fix bugs and maintain prototype stability and availability
  • Write documentation for systems and provide direct support to other members of the team
  • Balance rapid iteration with minimizing future tech debt
  • Perform evaluations of technical systems and products and offer a recommendation about their use for prototyping and in production
  • Participate in code reviews and technical standards discussions

Creative Participation

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media


What You’ll Bring:

  • 4+ years of experience in game client engineering with at least one shipped title
  • 2+ years of experience working as an engineer on action gameplay features
  • Deep proficiency in C++ and Unreal Engine systems and workflows
  • Skilled with source control and build systems
  • Demonstrates proficiency with the animation pipeline and animator workflows in Unreal Engine
  • Versed with AI systems and concepts and AI workflows in Unreal Engine
  • Strong collaboration skills and ability to work both autonomously and in a small creative group
  • Excellent communication and feedback skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment 

What You’ll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team


The expected salary range for this position is $165,000-200,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.


Stone Kite provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Top Skills

C++
The Company
HQ: Santa Monica, California
16 Employees
On-site Workplace
Year Founded: 2022

What We Do

Stone Kite is a world-first entertainment studio built by veterans from comics, audio, film, television, print media and games.

We build new worlds so you can live in them.

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