Game Designer 3

Posted 8 Days Ago
Hiring Remotely in USA
Remote
75K-100K Annually
Senior level
Gaming • News + Entertainment
The Role
As a Senior Game Designer, you will develop engaging gameplay experiences and online worlds. Responsibilities include pitching game ideas, collaborating with teams, maintaining documentation, understanding genre conventions, and confidently leading the design process to ensure fun and business-oriented game features.
Summary Generated by Built In

Company overview:

At Gamefam, we are revamping the gaming landscape. We strive to provide an unmatched experience for both players and creators across metaverse gaming platforms like Roblox, Fortnite Creative Mode, and Minecraft.

We aim to deliver the most authentic games and highest quality. We combine experienced mobile F2P producers, designers, and live ops managers with top native dev talent to create a one-of-a-kind, creative production and live operations hybrid powerhouse!

Our mission is simple: Amazing experiences for amazing communities. 

And the COOLest part of working at Gamefam is how we win, together. We do this through Collaboration, taking Ownership, delivering Outstanding work, and cultivating Leadership at every level (aka, living our values).

*** We’re excited to build a talent pipeline for this role and invite passionate candidates to apply now for future opportunities. While we're not hiring immediately, we’re eager to connect with talented individuals who are enthusiastic about joining our team!

Position Summary:

As a Senior Game Designer, you will have proven experience working in a collaborative team environment, worked on the development of engaging gameplay experiences, creating compelling online worlds, and the details behind them. GameFam produces a number of games, such as Sonic Speed Simulator, All Star Tower Defense, & Funky Friday, across a multitude of genres, which gives designers a wide range of games and challenges at the studio. The ideal candidate is a multi-talented individual who is skilled at maintaining product visions, creating compelling content, and filling in the design details. Your work will span the entire product cycle: generating brilliant new game ideas, working with engineers and artists to prototype concepts, testing their appeal with real users, tweaking their mechanics, shipping apps, and developing a vision for their evolution. You will develop and own fundamental building blocks of gameplay, complex gameplay implementation, game systems, pipelines, and standards. 

Responsibilities:

  • Pitch, develop, and iterate on features & games that are player-first and business minded: As we design amazing experiences for an amazing community, game designers need to produce gameplay and features that are fun, engaging, and performant for our business goals.
  • Work collaboratively towards a shared vision of product success: Game designers are expected to be active communicators and collaborators with a number of different disciplines and experience levels.
  • Diligently maintain documentation throughout the production process: Game designers should be constantly updating and maintaining documentation to ensure that teams have a strong grasp of the game they are making.
  • Investigate and know the genre conventions, when to follow them and when to break them: Designing on Roblox comes with a number of specific genres and conventions–game designers should know these heuristics, what purpose they serve, and when to break away from convention to improve on the existing space.
  • Bring confidence to designs and the design process: Game design is difficult and murky, and the solution is never given to you. Game designers should feel comfortable in that environment, work towards demystifying the unknown, and create games with high confidence.
  • Wear a number of creative hats as needed: As game designers, we are expected to be storytellers, technical writers, mathematicians, data analysts, vision holders, creative directors and more. Game designers should feel comfortable with taking on a number of creative roles.
  • Be analytical and critical of your own work: Game designers should empower their opinions and decision making with analytical tools and data when possible, along with being critical of their own designs and how to improve them.
  • Be a leader: Develop the skills of the design team with direct mentoring and collaborative growth
  • Eye for Detail: Be able to find the finer details of the game and know why it's good for your audience.

Skills/Requirements:

  • Passion for designing games: Every candidate should be passionate about making games. Passion is a requirement for GameFam.
  • Strong communication skills: Candidates should feel comfortable with a range of tools when communicating, including presentations, wiki pages, spreadsheets, digital whiteboards and more as necessary. Great candidates showcase this during the interview process.
  • Portfolio of past work: Great candidates bring with them a portfolio of their past work which would include sample design docs, spreadsheets, presentation, and/or videos of their past work. Passion or hobby projects can be included as long as the candidate operated within a design role.
  • Experience in developing games: Ideal candidates will have 5+ years as a designer on the production of games or equivalent education or combination of applicable training and experience.
  • Self-motivated and driven by improving the player experience: Candidates should be able to speak towards how they’ve driven projects towards success with measurable data behind those claims. Great candidates should have stories about times they’ve faltered and the learnings gained from those experiences.
  • Logical thinker and personal critic: Candidates are expected to be logical thinkers with strong reasoning skills. Great candidates apply rigorous cross examination to their own designs in order to understand their ramifications and how to improve upon them.
  • Education: At minimum, candidates should have a high school diploma or GED equivalent. Higher seniority designers should have some college experience OR prior experience as a game designer.

Pluses:

  • Led, managed, or mentored other designers
  • Advanced degree in STEM (mathematics or computer science preferably)
  • Experience with Atlassian's suite
  • LUAU experience or prior coding experience
  • Deep knowledge of spreadsheets (google sheets or excel)
  • Prior experience developing for Roblox, Minecraft, or Fortnite

Highlights of Perks and Benefits:

  • Remote Flexibility
  • Unlimited PTO
  • Company wide shutdown between Christmas and New Years
  • Comprehensive insurance package including medical, dental, vision, disability & life insurance
  • 401K
  • WFH Stipend
  • More surprises when you join!


The base salary for this role is between $75,000 USD and $100,000 USD with an additional on-target variable compensation package. 

Top Skills

Roblox
The Company
HQ: Los Angeles, California
141 Employees
On-site Workplace
Year Founded: 2019

What We Do

Gamefam is the leading metaverse game developer that creates connected experiences with gaming communities and well-known brands.

Across 30+ live games on Roblox, Fortnite and Minecraft, Gamefam records over 29 million daily game sessions and 215 million hours of engagement each month. Gamefam’s top franchises include Sonic Speed Simulator, Twilight Daycare, Tower of Misery, Funky Friday, Ultra Power Tycoon, Starving Artists, Super League Soccer, Hot Wheels Open World, Easy Obby, Deadpines: Zombie Survival and Weapon Fighting Simulator

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