Game Art Generalist

Posted 4 Days Ago
Be an Early Applicant
Bengaluru, Karnataka
Entry level
Gaming
The Role
As a Game Art Generalist at Zynga, you will create high-quality concepts, design characters and environments, produce textures and sprites for in-game assets, and collaborate on projects. Your role includes 3D modeling, texturing, basic rigging, and animation, along with using game engines like Unity, while matching and enhancing the game’s art style.
Summary Generated by Built In

Who We Are:

Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog

What You’ll Do :

Production 2D-

  • Creating high-quality concepts
  • Designing characters, backgrounds, and environments for in-game assets and marketing
  • Producing textures and sprites [for in-engine use for shaders and VFX]
  • Driving projects from start to finish
  • Problem-solving and providing solutions creatively

Production 3D-

  • 3D modeling [hard-surface and organic] [requires producing high-res and optimised meshes for games]
  • 3D texturing [using proprietary tools] [requires knowledge of basic texturing fundamentals and some knowledge of shaders]
  • Basic Rigging, Skinning, and Basic Animation Skills
  • Knowledge of game engines. Needs to have worked with game engines in some capacity (Unity Game Engine preferred)
  • Basic game engine integration knowledge (can be trained further by in-house artists)
  • Basic knowledge of creating VFX in-engine
  • Matching and enhancing the art style of the game using proprietary tools and introducing new tools wherever possible
  • Should have good soft skills and be able to work with other functions of the team
  • Should be well-versed or have previous experience in game art pipelines

What You Bring :

  • A strong portfolio that demonstrates an understanding of art fundamentals
  • Proficiency with digital painting
  • Ability to create visual narratives and convey emotions through imagery
  • Knowledge of art and visual design principles and techniques
  • Proficiency with Adobe Photoshop
  • A bachelor’s degree in fine arts, Design Graphics, Computer Science, or related field

Software knowledge:

  • 2D software
  • Photoshop (preferred)
  • 3D Modeling software
  • Blender | Maya | Zbrush (bonus) or any other equivalent | 3DS Max (alternate to blender)
  • 3D Texturing software
  • Substance Painter | Mudbox (bonus) | Substance Designer (bonus)
  • Game Engine
  • Unity (preferred) | Unreal (bonus)

What We Offer You :

Zynga offers a world-class benefits package that helps support and balance the needs of our teams. To find out more about our benefits, visit the Zynga Benefits


We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization.  Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at [email protected] to request any accommodations or for support related to your application for an open position.

Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others.  Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel.  Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage.  Zynga’s  in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).  

Top Skills

3Ds Max
Blender
Maya
Mudbox
Substance Designer
Substance Painter
Unity
Unreal
Zbrush
The Company
HQ: San Francisco, CA
2,449 Employees
On-site Workplace
Year Founded: 2007

What We Do

Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.

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