FPS Combat Designer

Posted 8 Hours Ago
Be an Early Applicant
2 Locations
Remote
Mid level
Gaming • Virtual Reality
The Role
As an FPS Combat Designer, you will lead the design of first-person combat mechanics, overseeing development from concept to completion, including player and enemy interactions. You will tune and balance game features, communicate progress, manage scope, and collaborate with other team members to create a cohesive gaming experience.
Summary Generated by Built In

People make games great. That’s why at Survios, we invest in a dynamic hybrid workplace with talent from across the globe, nurturing our people, and encouraging fun. We have a workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!

Survios has an opening for a talented FPS Combat Designer to help us develop world-class FPS games.  As a Combat Designer, you will be responsible for shepherding first-person combat design and behaviors for a non-VR game through initial concept and design, prototyping, functional completion, and finally tuning and polish. This position is responsible for overseeing and engaging with a rapid iteration pipeline for both player and enemy mechanics and systems. The ideal candidate will have a thorough knowledge of game design theory, tools pipelines, possess strong leadership skills and production know-how, and have the talent to produce and implement the highest quality work.

Responsibilities:

  • Drive and guide feature development on all combat features and experiences (enemies, weapons, controls, interactions) from concept to completion.
  • Work directly in the editor and engine throughout the development cycle.
  • Tune and balance combat with a strong understanding of project pillars, player opportunities and limitations, and difficulty levels.
  • Drive combat focused playtests and gather feedback from the team and other stakeholders and translate it into actionable tasks.
  • Communicate progress, raise issues, and deliver work in a timely manner.
  • Work closely with the Production team to manage scope of combat features.
  • Maintain clear, concise, and up-to-date design documentation for all Combat related features.
  • Work collaboratively with all designers and ask insightful questions about their work to help integrate all features into a cohesive experience.
  • Contribute to a work environment that is motivating for team members and which fosters development and creation.

Requirements: 

  • 3+ years of experience designing and implementing enemies, weapons, player 3C’s (character, controls, camera), world interactions for non-VR games.
  • 1+ shipped titles on console, PC, or VR.
  • 2+ years of experience with Unreal Engine 4 or 5.
  • Deep understanding of combat design in FPS games.
  • Strong methodology and problem-solving ability, with a focus on rapid iteration to achieve balance, accessibility, and fun.
  • Strong communication skills, both written and verbal.
  • Attention to detail with the ability to create complete and concise documentation.

Pluses:

  • Experience working in VR, and with VR prototyping.
  • Knowledge of Agile Methodology, JIRA, Perforce, etc.
  • Strong, updated and current portfolio with samples of your work.

About Us:

Survios is an award-winning game studio based in Marina Del Rey, California that takes a holistic approach to development, merging our expertise in hardware, software, industry-leading technology, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop groundbreaking video games on all platforms.

Base salary range between $85,000 USD - $100,000 USD (Base salary range for applicants located within the United States)

Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.

Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.

Top Skills

Unreal Engine 4
Unreal Engine 5
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The Company
Marina Del Rey, CA
139 Employees
On-site Workplace
Year Founded: 2013

What We Do

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games.

People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming

Team of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Unparalleled presence.

Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

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