Character Artist

Posted 8 Hours Ago
Be an Early Applicant
Santa Monica, CA
85K-135K Annually
Junior
Gaming
The Role
As a Character Artist, you will sculpt and model outfits, people, and animals for immersive worlds, emphasizing realistic textures and details. Responsibilities include conducting retopology, creating hair cards/fur, and collaborating with other departments to ensure quality in the production pipeline.
Summary Generated by Built In

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do: 

  • Perform sculpting/modeling different outfits, people and animals as needed for a realistic world setting
  • Texture for clothing with an emphasis on wear including grime, giving each asset a backstory through damage and dirt
  • Texture for skin including sub surface scattering, discoloration, imperfections, etc
  • Conduct Retopology and efficient UV layout
  • Create hair cards/fur and setting up shaders
  • Work with other departments such as Concept art, shading, and rigging to develop a high quality production pipeline

What skills you will use: 

  • Two (2) years of experience in job offered, or in a related occupation
  • Experience/knowledge/ability must include the following:
  • Experience working on AAA titles as a character artist
  • Knowledge of clothing folds, and human anatomy
  • Understanding of game production pipeline
  • Ability to create clothing assets which feel "lived in" through texturing (demonstrating color fades, tears, grime, etc.)
  • Ability to make skin feel natural by applying color variations that show veins, discoloration, imperfections, etc
  • Relevant software proficiencies: Zbrush, Maya, Substance Painter, Photoshop    

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.  
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click 
here to learn more.


The estimated USA base pay range (all regions) for this role is listed below.

$85,000$135,000 USD

Top Skills

Maya
Photoshop
Substance Painter
Zbrush
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The Company
Santa Monica, CA
556 Employees
On-site Workplace

What We Do

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. The studio is a wholly-owned subsidiary of Sony Interactive Entertainment based out of Santa Monica, CA and is currently developing The Last of Us Part II.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

We are always looking for top tier talent to add to our development team. Visit https://www.naughtydog.com/careers for career opportunities. We offer successful applicants a highly competitive salary and compensation package including a comprehensive benefits package for all full-time hires.

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