C/C++ Unreal Engine Developer (SpacetimeDB)

Posted Yesterday
Be an Early Applicant
3 Locations
Remote
110K-180K Annually
Mid level
Gaming • Software
The Role
The role involves developing and maintaining C/C++ and Unreal SDKs, enhancing multiplayer capabilities, and supporting client issues.
Summary Generated by Built In

Description

is the easiest way to build a Multiplayer Game or App

You can write your entire application in a single language (currently C# or Rust) and deploy it as a single binary. No more microservices, no more containers, no more Kubernetes, no more Docker, no more VMs, no more DevOps, no more infrastructure, no more ops, no more servers.
We’re looking for an expert C/C++ Unreal Engine Developer to join the SpacetimeDB team and play a pivotal role in making SpacetimeDB accessible to a whole new group of game developers. You'll be the Unreal Engine subject matter expert who will be charged with delivering this sought after new feature. Your contributions will range from designing, developing, and maintaining our C/C++ and Unreal SDKs to crafting an Unreal Engine integration that feels seamless and robust. 

Check out SpacetimeDB's to take it for a spin
Responsibilities and Goals

  • Develop and maintain the C/C++ client SDK
  • Develop and maintain the C/C++ module library
  • Develop and maintain correctness and performance testing for C/C++
  • Develop and maintain the Unreal Engine SDK including correctness and performance testing
  • Implement and maintain code generation for C/C++ client types in Rust
  • Work with clients to help debug issues with the C/C++/Unreal engine SDKs
  • Implement client execution of WebAssembly modules using SpacetimeDB as a library
  • Contribute to the implementation of automatic lag compensation and rollback in SpacetimeDB
  • Develop and maintain developer-friendly documentation, tutorials, and sample projects
Requirements
  • Expertise with C/C++
  • Expertise with Unreal game development
  • Experience with Unreal plugin development
  • Experience with Blueprints/C++ integration
  • Experience with the Unreal build system and code generation
  • Experience specifically with Unreal Engine’s networking layer (ie: Has built more than one multiplayer game in Unreal and can translate specifically how SpacetimeDB solves challenges for developers most familiar with Unreal)
  • Previous Rust XP is a bonus but not required but ability to get up to speed with Rust for code generation will be required
  • Any experience with custom build tools or code generation tools are a plus
  • Any experience with distributed systems or databases are a plus
Benefits

We are a fully remote distributed company. We will consider candidates with the above qualifications from anywhere in the world but they MUST be happy to attend meetings during our core collaboration times between 8am and 12pm PST.
Our goal is to provide fair and equitable compensation based on market location as well as an individual candidate’s specific experience level and qualifications for an open role. Consequently, high cost of living areas may expect offers in the higher end of the range whereas lower cost of living areas may expect offers in the lower end of the range. Offers may also be adjusted based on job-related knowledge, skills, experience, and other objective business considerations.

The base pay range offered at the start of employment for a mid-senior level applicant residing in the United States is expected to be in between $110,000 and $180,000 USD per year depending on the factors above. Offers for applicants from other countries will be based on their regional norms and the requirements of each location.

Subject to the same considerations, the total compensation package for this position may also include equity awards, medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if a candidate receives an offer of employment.

Top Skills

C++
Rust
Unreal Engine
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The Company
HQ: San Francisco, CA
22 Employees
On-site Workplace
Year Founded: 2019

What We Do

Creating virtual worlds through precision engineering.

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