BulletFarm - Senior Gameplay Programmer

Posted 24 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
Senior level
Gaming • eSports
The Role
As a Senior Gameplay Programmer at BulletFarm, you will collaborate with the design team to build AI and combat systems for a co-op FPS game. Your responsibilities will include implementing AI behaviors, optimizing game performance, and participating in project planning. You should have significant experience in gameplay programming, especially with multiplayer games.
Summary Generated by Built In

BulletFarm is looking for a Gameplay Programmer to join our Founding Team as we set out to build a new co-op FPS. In this role, you will work closely with the rest of the team to help us design, prototype, and build combat and AI infrastructure and features in Unreal 5. As a member of the founding team, your purview will be wide, so you’ll have the opportunity to plan and lay the foundation for major pieces of the game. We are a small, highly collaborative team focused on making awesome games for people to play, and we’re looking for folks who are excited to work together and learn new things.

The Job

Senior Gameplay Programmer working on a co-op FPS game. You will:

  • Work with the Design team to build features that support AI development
  • Implement specific AI behaviors
  • Design and implement combat systems and features (e.g. weapons, locomotion, abilities)
  • Optimize performance of combat and AI systems
  • Participate in project estimation and planning
  • Support and collaborate closely with partner teams


Qualifications

  • Experience performing in a senior gameplay programming role or equivalent
  • Strong C++ programming
  • Game AI programming experience
  • Experience working with multiplayer games
  • Experience with one or more shipped titles from start to submission to release

 

Preferred Experience

  • Experience with Unreal 5 AI programming
  • Experience working on a first-person shooters
  • Experience with game scripting languages like Blueprint, Lua, Python, etc.
  • Experience with performance optimization
  • Bachelor’s Degree in Computer Science

Please come work with us if any of this sounds exciting to you


  • Being a part of the start-up team in a new game studio – excited by the ability to define the pipelines and hand-pick the tools that make you the most efficient
  • Good with wearing a few hats and getting your hands dirty - all positions are very hands-on, with the opportunity to contribute and grow in other areas
  • You play games. Lots of them. Especially ones you've helped make.
  • Want to work from (almost) anywhere in the world – including your own home


Salary Ranges: USD

  • Staff Level: $98,000 - $130,000
  • Senior Level: $140,000 - $180,000
  • Principal/Lead Level: $180,000 - $205,000


Salary Ranges: CAD

  • Staff Level: $90,000 - $120,000
  • Senior Level: $120,000 - $150,000
  • Principal/Lead Level: $150,000 - $188,000


We are committed to creating a diverse and inclusive environment, so even if you think you are under-qualified, let us decide by showing us your portfolio.

Disclaimer: Position Leveling to be based on candidate experience and qualifications. Salary Range to be based on qualifications and local cost-of-labor.


Top Skills

C++
The Company
Los Angeles, , California
18 Employees
On-site Workplace

What We Do

BulletFarm is a remote-first game studio with headquarters located in Los Angeles, CA, seeking to recruit and build a world-class team with global reach.
Led by David Vonderhaar, an award-winning and experienced industry veteran best known for leadership on the Call of Duty franchise, along with several industry veterans.

The studio is developing an ambitious new AAA game set in an original universe emphasizing co-operative gameplay

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