BulletFarm - Mid to Senior Gameplay Programmer (AI and Combat)

Posted Yesterday
Be an Early Applicant
Hiring Remotely in United States
Remote
Mid level
Gaming • eSports
The Role
As a Mid to Senior Gameplay Programmer, you will design, prototype, and build combat and AI features for a co-op FPS. Collaborating closely with the team, you will implement AI behaviors, combat systems, and optimize performance, contributing to the foundation of the game.
Summary Generated by Built In

BulletFarm is looking for a gameplay programmer to join our founding team as we set out to build a new co-op FPS.  In this role, you will work closely with the rest of the team to help us design, prototype, and build combat and AI infrastructure and features in Unreal 5. As a member of the founding team, your purview will be wide, so you’ll have the opportunity to plan and lay the foundation for major pieces of the game.  We are a small, highly collaborative team focused on making awesome games for people to play, and we’re looking for folks who are excited to work together and learn new things.

The Job

Gameplay Programmer working on a co-op FPS game. You will:

  • Work with the Design team to build features that support AI development
  • Implement specific AI behaviors
  • Design and implement combat systems and features (e.g. weapons, locomotion, abilities)
  • Optimize performance of combat and AI systems
  • Participate in project estimation and planning
  • Support and collaborate closely with partner teams

Qualifications:

  • Experience performing in a mid level gameplay programming role or equivalent
  • Strong C++ programming
  • Game AI programming experience
  • Experience working on multiplayer games

Preferred Experience:

  • Experience with Unreal 5 AI programming
  • Experience working on first-person shooters
  • Experience with game scripting languages like Blueprint, Lua, Python, etc.
  • Experience with performance optimization
  • Experience with one or more shipped titles from start to submission and release

Please come work with us if any of this sounds exciting to you:

  • You like being on the ground floor of something new; feel excited about contributing to company culture
  • You play games. Lots of them. Especially ones you’ve helped make.
  • Good with wearing a few hats and getting your hands dirty – all positions are very hands-on, with the opportunity to contribute and grow in other areas
  • Want to work from (almost) anywhere in North America - including your own home


Total Compensation Ranges (USD):

  • Mid Level: $98,000 - $130,000
  • Senior Level: $140,000 - $180,000

Disclaimer: Position Leveling to be based on candidate experience and qualifications, to be determined by the Studio. Compensation to be based on qualifications and local cost-of-labor.

We are committed to creating a diverse and inclusive environment, so even if you think you are under-qualified, let us decide by showing us your portfolio.

BulletFarm is a NetEase Games studio.  NetEase Games is one of the largest game developers worldwide by size and revenue. Over the years, NetEase Games has been focusing on developing high quality content and providing the best experience for gamers all around the world. So far, the company has more than 100 games in operation. Its recent games include Marvel Rivals, Naraka: Bladepoint, Knives Out, Onmyoji, and Identity V. Along with its many creative partnerships, NetEase is expanding its portfolio of studios, including BulletFarm Games, Anchor Point Studios, Fantastic Pixel Castle, and Quantic Dream.

Top Skills

C++
The Company
Los Angeles, , California
18 Employees
On-site Workplace

What We Do

BulletFarm is a remote-first game studio with headquarters located in Los Angeles, CA, seeking to recruit and build a world-class team with global reach.
Led by David Vonderhaar, an award-winning and experienced industry veteran best known for leadership on the Call of Duty franchise, along with several industry veterans.

The studio is developing an ambitious new AAA game set in an original universe emphasizing co-operative gameplay

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