The Build and Release Engineering team within Pixar Software R&D creates, maintains and supports tools for building Pixar's internally-developed software, deploying software releases to our artists, and managing production software configurations post-deployment. The team is growing to tackle additional responsibilities in support of Pixar's open source Universal Scene Description (USD) project. We are looking for candidates with a strong understanding of build systems for multi-platform open source software and a desire to engage and support the USD community in addition to artists at Pixar.
WHAT YOU'LL BE DOING:
- Developing and supporting internal software configuration & deployment tools including software build, continuous integration and release automation
- Improving and maintaining Pixar's third-party dependency management system built on Conda
- Working with other R&D teams to extend Pixar's Linux-based continuous integration framework to target Windows and macOS
- Improving development workflows for USD developers at Pixar and in the open source community, including building open source pipelines in GitHub
- Providing direct support to developers, both internal and in the wider USD community, helping to solve configuration and build-related issues
WHAT YOU OFFER:
- Strong communication and teamwork skills, and a strong desire to help others solve technical problems
- Ability to effectively prioritize and respond quickly and efficiently to multiple issues and tasks
- Demonstrated ability as a release engineer, DevOps engineer or with Linux/macOS software development on a large-scale product
- Deep experience with both Git and Perforce revision control systems, including experience interacting with Gitlab/GitHub APIs
- Experience configuring tools like SCons, CMake or Bazel to build large, multi-platform applications written in C++ and Python
- Proficiency with scripting languages, particularly Python
NICE TO HAVES:
- Proficiency with a package management solution like Conda or Nix
- Prior experience building and releasing software at a VFX studio or software vendor
The hiring range for this position in Emeryville is $131,495.00 to $170,170.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors.
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What We Do
Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.
Why Work With Us
Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.
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Hybrid Workspace
Employees engage in a combination of remote and on-site work.