Build & Release Engineer

Posted 2 Days Ago
Be an Early Applicant
Oakland, CA
Hybrid
131K-170K Annually
Senior level
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
The Build and Release Engineer will develop and support tools for building and releasing software at Pixar, improve dependency management, extend the continuous integration framework for multiple platforms, and assist developers in resolving technical issues related to builds and configurations.
Summary Generated by Built In

The Build and Release Engineering team within Pixar Software R&D creates, maintains and supports tools for building Pixar's internally-developed software, deploying software releases to our artists, and managing production software configurations post-deployment. The team is growing to tackle additional responsibilities in support of Pixar's open source Universal Scene Description (USD) project. We are looking for candidates with a strong understanding of build systems for multi-platform open source software and a desire to engage and support the USD community in addition to artists at Pixar.
WHAT YOU'LL BE DOING:

  • Developing and supporting internal software configuration & deployment tools including software build, continuous integration and release automation
  • Improving and maintaining Pixar's third-party dependency management system built on Conda
  • Working with other R&D teams to extend Pixar's Linux-based continuous integration framework to target Windows and macOS
  • Improving development workflows for USD developers at Pixar and in the open source community, including building open source pipelines in GitHub
  • Providing direct support to developers, both internal and in the wider USD community, helping to solve configuration and build-related issues


WHAT YOU OFFER:

  • Strong communication and teamwork skills, and a strong desire to help others solve technical problems
  • Ability to effectively prioritize and respond quickly and efficiently to multiple issues and tasks
  • Demonstrated ability as a release engineer, DevOps engineer or with Linux/macOS software development on a large-scale product
  • Deep experience with both Git and Perforce revision control systems, including experience interacting with Gitlab/GitHub APIs
  • Experience configuring tools like SCons, CMake or Bazel to build large, multi-platform applications written in C++ and Python
  • Proficiency with scripting languages, particularly Python


NICE TO HAVES:

  • Proficiency with a package management solution like Conda or Nix
  • Prior experience building and releasing software at a VFX studio or software vendor


The hiring range for this position in Emeryville is $131,495.00 to $170,170.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors.

Top Skills

C++
Python

What the Team is Saying

Maitri
Nakaila
Jamie
The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible
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