Snap Inc is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. Snap contributes to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together. The Company’s three core products are Snapchat, a visual messaging app that enhances your relationships with friends, family, and the world; Lens Studio, an augmented reality platform that powers AR across Snapchat and other services; and its AR glasses, Spectacles.
Snap Lab is home to our hardware products with a world-class research & development team. We are focused on pushing the boundaries of what a camera can be, specifically overlaying computing on the real world. Next Generation Spectacles are our first pair of glasses that bring augmented reality to life.
Snaplab AR experience team’s mission is to develop core experiences for next generation Spectacles working with cross-functional teams of engineers, designers, user research, and product.
We are looking for an experienced Software Engineer with AR/Game development background to join our AR experience development team at Snaplab to help us develop cutting edge AR experiences for future Spectacles, by integrating AR technology with Spectacles and optimizing the AR applications for performance and usability.
What you’ll do:
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Create AR experiences using AR frameworks and tools that push the boundaries of AR platform on Spectacles
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Collaborating with Design, User Research and product teams to define and implement AR features and functionalities
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Work in cross functional agile teams to quickly iterate on alternatives based on UXR studies
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Design, improve, and support reusable components and frameworks that speed up our development efforts and optimize the AR applications for performances, build smooth user experience with the consideration of AR device capabilities, network connectivity, etc
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Participate in code reviews and engineering design reviews, be able to create and maintain technical documentation
Knowledge, Skills & Abilities:
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Experience in developing highly interactive experiences such as games or Lenses in Lens Studio
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Expertise in designing, prototyping, and programming with real-time 3D engines or AR frameworks (Unity, Unreal, Open Frameworks, Processing, and WebGL/OpenGL, etc.)
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Experience in optimizing AR applications for performance and usability
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Familiar with API integrations on devices/applications
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Knowledge in scripting languages like Javascript / Typescript
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Excellent verbal and written communication skills, with high attention to detail
Minimum Qualifications:
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Bachelor’s degree in a technical field such as computer science or equivalent years of experience
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3+ years of experience designing and developing real-time interactive experiences
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Experience in one or more strongly typed object oriented languages like Kotlin, Java, C#, C++, or TypeScript
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AR Experience development or 3D interactive experience development
Preferred Qualifications:
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Experience in working with large code base for a product
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Experience with UI frameworks for AR/VR
If you have a disability or special need that requires accommodation, please don’t be shy and provide us some information.
"Default Together" Policy at Snap: At Snap Inc. we believe that being together in person helps us build our culture faster, reinforce our values, and serve our community, customers and partners better through dynamic collaboration. To reflect this, we practice a “default together” approach and expect our team members to work in an office 4+ days per week.
At Snap, we believe that having a team of diverse backgrounds and voices working together will enable us to create innovative products that improve the way people live and communicate. Snap is proud to be an equal opportunity employer, and committed to providing employment opportunities regardless of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex, gender, gender identity, gender expression, pregnancy, childbirth and breastfeeding, age, sexual orientation, military or veteran status, or any other protected classification, in accordance with applicable federal, state, and local laws. EOE, including disability/vets.
Our Benefits: Snap Inc. is its own community, so we’ve got your back! We do our best to make sure you and your loved ones have everything you need to be happy and healthy, on your own terms. Our benefits are built around your needs and include paid parental leave, comprehensive medical coverage, emotional and mental health support programs, and compensation packages that let you share in Snap’s long-term success!
Compensation
In the United States, work locations are assigned a pay zone which determines the salary range for the position. The successful candidate’s starting pay will be determined based on job-related skills, experience, qualifications, work location, and market conditions. The starting pay may be negotiable within the salary range for the position. These pay zones may be modified in the future.
Zone A (CA, WA, NYC):
The base salary range for this position is $157,000-$235,000 annually.
Zone B:
The base salary range for this position is $149,000-$223,000 annually.
Zone C:
The base salary range for this position is $133,000-$200,000 annually.
This position is eligible for equity in the form of RSUs.
Top Skills
What We Do
Snap Inc. is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. We contribute to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.
Why Work With Us
Snap contributes to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.
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Snap Inc. Teams
Snap Inc. Offices
Hybrid Workspace
Employees engage in a combination of remote and on-site work.
Our “default together” approach is an 80/20 model where we are asking team members to spend 80% of the time, on average, in the office, with the remaining 20% of the time spent remote.