Sony Pictures Imageworks
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Modelers at Sony Pictures Imageworks create 3D models for characters, props, and environments for various productions. They are responsible for preparing models, maintaining databases, meeting productivity targets, and collaborating with team members and supervisors to adhere to deadlines and project requirements.
As an intern at Sony Pictures Imageworks, you will collaborate on real-world projects in animation and visual effects, participate in workshops and mentorship sessions, and refine your skills with industry professionals. You will work across various disciplines, including character animation, modeling, visual effects, and lighting, gaining real experience in a professional production environment.
The Experienced Modeler creates 3D models for characters, props, and environments, ensuring they meet production standards and deadlines. The role requires collaboration with the production team and maintaining productivity through technical scripting and model management.
The Learning & Development Coordinator at Sony Pictures Imageworks supports training initiatives by managing records, coordinating sessions, analyzing feedback, and collaborating on content within the learning management system. They onboard new hires, maintain communication with various teams, and improve training processes.
The Compensation Manager at Sony Pictures Imageworks is responsible for managing and administering compensation programs in compliance with policies and regulations. Duties include planning, developing, implementing compensation strategies, advising staff on pay decisions, leading market research, and ensuring compliance with laws. The role requires strong analytical skills and effective communication.
The Application Administrator will manage, maintain, and optimize enterprise applications, ensuring security, performance, and scalability. They'll provide user support across departments, document processes, and may assist with specific projects as needed.
As the Lead Workflow TD at Sony Pictures Imageworks, you will develop and support Houdini-centric workflows, collaborate with teams to create user-friendly tools for environment artists, and set technical standards across projects while overseeing documentation and training resources. You’ll influence VFX and animation environments significantly.
The Pipeline TD position involves creating, developing, and refining the technical aspects of the Maya animation production pipeline. Responsibilities include developing tools for character rigging, animation, simulation, and asset management, while ensuring deadlines are met and collaborating with production teams.
The Texture Artist will work with other teams to create photoreal and stylised textures for characters, props, and environments, set up complex surface textures, prepare files for lighting, and collaborate with Production and peers. Tasks also include problem-solving and sharing information within the Texture Department.
As a Layout Artist at Sony Pictures Imageworks, you will translate storyboards and sketches into 3D sequences, establishing camera compositions and creating blocking for characters and elements. You'll produce sequenced shots, collaborate with clients and the production team, and contribute innovative solutions while adhering to deadlines.
The Lighter at Sony Pictures Imageworks designs and implements lighting for characters and environments in film, ensuring artistic direction is met across multiple shot difficulties. Responsibilities include using compositing techniques, ensuring continuity, and meeting productivity targets while collaborating with peers and supervisors.
As an FX Artist at Sony Pictures Imageworks, you'll design and animate digital effects for computer-generated visuals, creating realistic natural phenomena like fire and smoke. You will collaborate with teams, develop solutions to artistic and technical challenges, and must meet productivity and feedback requirements while delivering high-quality work.
Sony Pictures Imageworks is inviting individuals to send in general applications for various positions in a dynamic work environment. The company is always looking for talented artists, technologists, and other professionals.
The Experienced Texture Artist will work with various asset departments to create photorealistic and stylized textures for characters, props, and environments. Responsibilities include designing textures, prepping files for lighting, collaborating with production teams, and contributing to efficient problem-solving within the Texture Department.
The Experienced Pipeline TD will create and refine technical aspects of the Maya animation production pipeline, developing tools and procedures for various stages of animation, and ensuring deadlines are met. Responsibilities include team collaboration, problem-solving, and following up on feedback and progress on projects.
Designs and implements lighting for characters and environments in assigned shots, ensuring consistency with production art direction. Collaborates with supervisors and peers to meet productivity targets and develop technical solutions. Requires compositing experience and adherence to quota targets.
The Experienced FX Artist designs, creates, and animates digital effects for computer-generated animation. Key responsibilities include creating elements that simulate natural phenomena, meeting productivity targets, collaborating with teams, and solving technical challenges. Artists are expected to follow detailed shot turnovers and participate in reviews to ensure high-quality visual effects.
The Experienced Layout Artist translates storyboards and sketches into 3D sequences by determining camera composition and movement. They create shots that convey the storyline, establish set geometry, and perform basic character blocking. Interaction with clients and the production team is key to solving problems and elevating creative direction.
The Experienced Character FX Artist creates and animates character features such as hair, fur, and cloth. Responsibilities include meeting productivity targets, developing character simulations, writing utility scripts, and collaborating with production teams. The role requires interpreting and executing on feedback and deadlines.
The Experienced Compositor will combine layers of various media to create cohesive final images in alignment with art direction. The role involves integrating various scenes and ensuring seamless transitions between filmed footage and composited content while meeting productivity targets.