Luma Pictures

HQ
Santa Monica, California, USA
315 Total Employees
Year Founded: 2002

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Jobs at Luma Pictures
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Recently posted jobs

3 Days Ago
Remote
Hybrid
Melbourne, Victoria, AUS
News + Entertainment
The FX Artist will create realistic simulations and magical effects in a collaborative setting, taking on leadership responsibilities and developing tools for efficient workflows. The role requires problem-solving in a high-pressure environment while adhering to production schedules.
News + Entertainment
The Linux Systems Administrator will lead the implementation and maintenance of high-availability systems, focusing on system architecture, software automation, and continuous integration in a Linux environment. Strong collaboration with staff for onboarding/offboarding is required, alongside a commitment to technical growth.
4 Days Ago
Remote
Los Angeles, CA, USA
News + Entertainment
The Senior FX Artist at Luma Pictures will create realistic and subjective visual effects based on references and brief, develop tools and workflows for efficiency, guide the team, and collaborate effectively under production timelines.
4 Days Ago
Remote
Los Angeles, CA, USA
News + Entertainment
Create visual effects shots for feature films by compositing digital and live action elements. Responsible for color matching, exposure adjustment, and executing 2D and 3D tracks. Collaborate with artists to meet production deadlines and ensure high-quality output in a fast-paced environment.
13 Days Ago
Hybrid
Melbourne, Victoria, AUS
News + Entertainment
The CG Supervisor oversees the delivery of computer-generated assets for VFX production. Responsibilities include collaborating with various departments, providing clear direction, supervising artists, maintaining production standards, training team members, and managing project timelines and milestones.
22 Days Ago
Remote
Vancouver, BC, CAN
News + Entertainment
The Emerging Technology TD will research and develop technologies to improve the VFX production pipeline, focusing on AI and machine learning. The role includes creating proof of concepts, experimenting with VFX technologies, and documenting findings to support integration into existing workflows.