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Gaming
The Lead VFX Artist will supervise the VFX team, create real-time particle systems, optimize effects, and ensure quality and communication across teams.
Gaming
As a 3D Concept Artist, you will collaborate with the production team to create concept art for weapons and vehicles, ensuring alignment with the project's style guide while maintaining creativity and exploration in designs.
Gaming
As a Junior Game Analyst, you will analyze player behavior, combat stats, and game performance, collaborating with design and development teams to enhance gameplay and player experiences in the game Off The Grid.
Gaming
As a Senior Technical Artist, you will create and optimize VFX and shaders, manage the VFX pipeline, mentor other artists, and collaborate across departments to enhance gameplay experience.
Gaming
The Senior Procedural Technical Artist will develop optimal workflows, create tools for developers, mentor team members, and streamline art pipelines.
Gaming
As a Senior Hard Surface Artist, you'll create high-quality game assets like weapons and vehicles, collaborating closely with designers and other artists to ensure visual consistency and quality.
Gaming
The Senior Biome Artist will create immersive biomes using vegetation assets, collaborate with designers and artists, ensure art optimization, and participate in R&D for production techniques.
Gaming
As an Environment Artist, you will create game-ready assets, photorealistic materials, and believable environments, collaborating with other team members.
Gaming
As a Senior VFX Artist, create visual effects for game assets, collaborate on style consistency, and optimize for performance while troubleshooting issues.
Gaming
The Senior Environment Artist will create photorealistic assets, manage production pipelines, collaborate with the team, and ensure high-quality environment content for a new AAA game.
Gaming
The Senior UI Artist will design and create high-quality UI components for the game, collaborate with teams, and streamline UI processes.
Gaming
The Senior Biome Level Artist will create realistic biomes in a AAA game, collaborating with designers and artists to enhance environments and ensure project delivery.
Gaming
The Senior Game Designer will take ownership of weapon design and implementation for the AAA Extraction Battle Royale game, ensuring collaboration and adherence to design documents.
Gaming
The Junior Performance Marketing Manager will oversee and optimize marketing campaigns, collaborate with teams on campaign creatives, analyze data insights, and identify new growth opportunities for the game OTG.
Gaming
Lead the design and implementation of AI systems for a new AAA Extraction Battle Royale shooter, mentoring junior designers and collaborating with teams.
Gaming
This is an open application invitation, allowing candidates to submit their CVs even if no specific position is advertised.
Gaming
Lead a team of technical designers, developing prototypes and tools for game features, and ensuring workflow efficiency in game level creation.
Gaming
The Lead Technical Artist at Gunzilla Games will pioneer visual innovation, ensure visual quality, mentor a team, and coordinate art pipelines for AAA games.
Gaming
As a Hard Surface Artist, you will create high-resolution models of machinery, vehicles, and weapons, collaborating with various teams to ensure quality and consistency in game assets.
Gaming
The Lead Environment Artist will manage the Environment Art team, ensuring high visual quality and mentoring team members. Responsibilities include setting objectives, tracking tasks, and collaborating with other departments to enhance game aesthetics.