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The Senior UI Technical Designer is responsible for implementing UI using Unreal Motion Graphics, collaborating with engineers, UX designers, and UI artists to create and optimize UI elements for the game Off The Grid, ensuring performance, structure, and quality in the user interface.
The Video Editor at Gunzilla Games will create high-quality marketing videos to enhance user acquisition for the game Off The Grid. Responsibilities include overseeing video production, contributing ideas in brainstorming sessions, and supporting the marketing team in asset development.
As a 3D Cinematic Generalist Artist, you will create and develop high-quality 3D assets, working collaboratively with directors and producers to align visual styles and narratives with project requirements for the AAA Battle Royale game Off The Grid.
As a Lead Render Programmer, you will lead a team of rendering engineers, ensuring high coding standards and guiding their career development. Responsibilities include collaborating across departments, architecting and maintaining rendering systems in C++, and creating accessible documentation for stakeholders.
The Senior Console Programmer will design and develop core systems for the console release of Off The Grid, collaborating with artists and designers to ensure performance and scalability. Responsibilities include optimizing Unreal Engine 5 for the game, debugging technical issues, and providing mentorship to junior programmers.
As a Senior Hard Surface Artist at Gunzilla Games, you'll create high-resolution game assets like weapons, vehicles, and machinery, collaborating closely with designers and other artists. Your role includes ensuring consistency and quality in your work, receiving feedback, and contributing to problem-solving efforts with the art team. A strong portfolio showcasing your 5+ years of experience and technical skills in hard-surface asset creation is required.
The Senior Biome Artist at Gunzilla Games will create immersive biomes for the game 'Off The Grid'. Responsibilities include developing vegetation assets, collaborating with designers and artists, optimizing art for performance, and contributing to R&D for new techniques. Candidates should have strong 3D & 2D art skills and at least 4 years of experience in a similar role.
As an Environment Artist at Gunzilla Games, you will create game-ready assets, including both highpoly and lowpoly models, and photorealistic materials and textures. You will work within the game engine to build immersive environments and collaborate with other artists and developers in the game development process.
As a Senior Animation Programmer at Gunzilla Games, you will develop core gameplay animation features and systems for the AAA game 'Off The Grid'. Responsibilities include collaborating with animators and designers to enhance gameplay mechanics, maintaining existing systems, and creating technical documentation.
As an Accountant at Gunzilla Games, you will manage accounts payable/receivable, perform accounting postings in the Datev system, reconcile payments, prepare financial statements, assist with payroll and tax reports, and provide audit support while collaborating closely with other departments.
As a Senior VFX Artist, you will create visual effects for the game, ensuring a consistent style and quality. You will work with lead artists and render engineers to innovate and troubleshoot visual effects, optimizing assets for current and next-gen consoles while maintaining high visual standards.
The Technical Designer will conceptualize and prototype game features, manage scripting for existing levels, and optimize workflows for design and engineering teams. The role requires collaboration with multiple teams to resolve issues and improve tools and processes, ensuring effective game content development while balancing quality and efficiency.
As a Senior Technical Designer at Gunzilla Games, you'll construct prototypes, implement scripting in levels, support the design team with tools, work alongside Engineering and Art teams, and document game features for development and efficiency. You will advocate for both design and engineering within the project scope.
The Senior UI Artist will create and support high-quality UI assets for the game 'Off The Grid', collaborating with UX designers and various stakeholders to ensure cohesive visual elements. Responsibilities include designing UI components, contributing to UI tools and processes, and maintaining consistency in visual design throughout the game development cycle.
As a Senior Environment Artist, you will create photorealistic 3D assets for the game 'Off The Grid'. Responsibilities include asset production, optimization, set dressing, and collaborating with the design team to achieve high-quality visuals.
As the Senior Biome Level Artist, you will create realistic biomes for the game Off The Grid by collaborating with designers and artists, using biome generation tools, and ensuring timely delivery of high-quality environments.
As a Senior Game Designer at Gunzilla Games, you'll lead the design and implementation of weapons for the game Off The Grid, collaborate with team members, and maintain clear design documentation. You'll contribute to game design for multiplayer and live-service contexts with an emphasis on innovation and quality.
The 2D Skin Artist will create high-quality weapon concepts and detailed callouts for production. Responsibilities include delivering sketches and full-color art while collaborating with team members and the art director to ensure alignment with the game’s vision. The ideal candidate should have a strong background in game concept art and a deep understanding of artistic composition.
As a Manual QA Tester, you will be responsible for testing in-game features, creating and verifying bug reports, and collaborating with development teams to ensure high-quality game experiences for OTG (Off The Grid).
As a Senior Character Artist at Gunzilla Games, you will create and texture detailed 3D character models, collaborate with the Art Director and Concept team, guide freelance artists, and mentor junior character artists while ensuring art meets gameplay requirements.