Gunzilla
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The Lead VFX Artist will supervise and mentor the VFX team, ensuring the VFX vision and style for the game Off The Grid is maintained. Responsibilities include creating real-time particle systems, implementing shader-based effects, and collaborating with directors to define goals and milestones for the team.
Gunzilla Games is seeking a Technical Artist specialized in VFX and Shaders to work on the upcoming AAA Battle Royale game Off The Grid. Responsibilities include creating new features, optimizing Niagara Systems, mentoring VFX Artists, and collaborating with different departments. The ideal candidate must have experience with VFX and Shaders in Unreal Engine, proficiency in module scripts, Blueprints, and Unreal Insights.
As a Senior UI Technical Designer at Gunzilla Games, you'll implement and optimize UI elements using Unreal Motion Graphics (UMG), collaborate with engineers, UX designers, and UI artists to build and enhance UI functionality for the game 'Off The Grid'. You'll ensure UI elements are clean, structured, and performant while integrating animations and effects.
Lead the rendering team for Gunzilla Games' OTG project, ensuring high coding standards, collaborating with various departments to integrate render systems, and maintaining documentation for both technical and non-technical stakeholders.
As a Senior Cinematic Environment Artist, you will create high-quality 3D assets, develop detailed textures, optimize meshes, and adhere to the project style guidelines. You will work collaboratively within the Cinematic team to bring imaginative environments to life, utilizing your expertise in composition, modeling, and shader creation.
The Senior Hard Surface Artist will create high-resolution assets including weapons, vehicles, and machinery with minimal supervision. Responsibilities include ensuring quality and consistency, collaborating with designers and animators, and modifying work based on feedback.
The Senior Console Programmer will design and develop core systems for the console release of Off The Grid, collaborating with other team members to ensure the game's performance, scalability, and feature set. Responsibilities include optimizing Unreal Engine 5, debugging technical issues, and staying updated on industry trends.
As a Senior Biome Artist at Gunzilla Games, you will create realistic natural biomes through vegetation assets, collaborating with various teams to ensure artistic integrity and timely delivery. Responsibilities include scoping work, creating landscape materials and foliage assets, and optimizing art assets for the game, while participating in R&D to improve production techniques.
The Senior Animation Programmer will design and develop core gameplay animation features and systems for Gunzilla Games' upcoming title Off The Grid. Responsibilities include collaborating with animators, tech artists, and designers, optimizing existing systems, and maintaining documentation.
The Environment Artist will create unique, game-ready assets for a AAA title, developing highpoly and lowpoly models, efficient UV layouts, and photorealistic materials. Collaboration with other artists and designers is key to building immersive environments within the game engine.
The Accountant will manage accounts payable and receivable, make postings in the local German accounting system (Datev), reconcile payments, process employee expenses, prepare payment runs, and assist with month-end closings.
As a 3D Cinematic Generalist Artist, you will create and develop high-quality 3D assets, working collaboratively with directors and producers to align visual styles and narratives with project requirements for the AAA Battle Royale game Off The Grid.
As a Senior VFX Artist, you will create visual effects for the game, work closely with the Lead VFX artist, collaborate with render engineers, develop optimized assets for consoles, maintain high visual quality, troubleshoot issues, and improve your skills within the gaming environment.
The Billing Support Specialist at Gunzilla Games will assist customers with billing inquiries and issues, manage financial transactions, ensure accuracy of data, and provide outstanding customer service. Responsibilities include processing transactions, investigating discrepancies, and maintaining billing records.
As a Console Support Specialist, you will assist console players with inquiries and issues related to games via chat, email, and social media, while developing support workflows and policies to enhance player experience.
The Technical Designer will create prototypes and test levels for the AAA title 'Off The Grid'. Responsibilities include implementing and maintaining scripts, resolving issues, improving workflows, and developing design tools to enhance efficiency for the design team.
The Technical Artist will collaborate with Design and Art teams to establish workflows for level building and engage with programmers to enhance engine features. Responsibilities include optimizing performance, creating user-friendly materials, maintaining scripts and tools for artists, and developing prototypes for Unreal Engine.
The Senior UI Artist at Gunzilla Games is responsible for designing and creating high-quality UI components for the upcoming game OTG, working closely with UX designers and other team members to ensure consistency and usability in the game's interface.
The Senior Technical Designer will construct prototypes, test levels, and drive the implementation of game features for the new AAA Battle Royale title. Responsibilities include developing design tools, maintaining scripting performance, and optimizing workflows in collaboration with various teams.
As a Senior Environment Artist at Gunzilla Games, you will create photorealistic assets, manage the full production pipeline including modeling and texturing, and collaborate with designers and other artists for project success. You will also scope work for timely milestone delivery and mentor junior artists.