Freejam
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As the Lead Artist at Freejam, you will be responsible for overseeing the art style and quality of Robocraft 2, managing the art team, mentoring junior artists, optimizing art content, and developing art processes. You will also stay updated with new tools and techniques, ensuring the team is well-equipped and meeting deadlines.
The Technical Game Designer will design, prototype, and implement mechanics for Robocraft 2. Responsibilities include working independently and with teams on PVE experiences, creating prototypes, articulating design concepts, and collaborating with multiple disciplines.
The Lead Programmer will plan the technical roadmap, manage the code team, establish good practices in software development, lead project technical direction, and mentor team members. They will collaborate with multi-disciplinary teams and oversee code quality through reviews, while also contributing to code development.
The Senior Backend Game Programmer will develop and maintain the backend systems for Robocraft 2, improve system architecture, implement security measures, and refine online service performance. They will work closely with the team to ensure high-quality development and contribute to documentation and testing procedures.
The Marketing Artist will create engaging and impactful marketing assets for social media, in-game events, and the Steam Store, collaborating with team members to ensure visual consistency. The role requires adapting to changing requirements, delivering high-quality content that captivates players and motivates game participation.
The Technical Game Designer will work on ideating, prototyping, and implementing PVE experiences for Robocraft 2, collaborating with teams to align gameplay features, and effectively communicating design concepts and decisions to stakeholders.