Escape Velocity Entertainment

United States
44 Total Employees

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Jobs at Escape Velocity Entertainment
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Gaming • Software
Oversee certification testing for multiplatform games, manage test cases, provide development support, and mentor testers while ensuring compliance with platform standards.
Gaming • Software
Looking for a VFX Tech Art Lead to manage a team, optimize performance, and enhance visual effect pipelines in games.
Gaming • Software
Looking for an experienced Systems Designer to create innovative game systems and improve player experiences for a new AAA game. Must have knowledge of design tools and games systems.
Gaming • Software
The Lead Gameplay Engineer will drive technical vision for gameplay systems and lead cross-disciplinary teams to develop immersive gameplay experiences, ensuring code quality and performance.
Gaming • Software
The Outsourcing Props Artist will create and manage 3D prop assets, collaborate with internal and external teams, and ensure delivery meets quality standards.
Gaming • Software
The Site Reliability Engineer will enhance game delivery systems, ensure scalability and reliability, collaborate with teams on best practices, and maintain operational health while participating in on-call support.
Gaming • Software
As a Senior UI Engineer, collaborate with design and audio teams to develop, implement, and debug UI code for an unannounced game project.
Gaming • Software
The Junior QA Engineer role involves creating automated tests for game features, conducting manual testing, and collaborating with developers to ensure high quality in game products.
Gaming • Software
As a First Party Producer, you'll oversee development and delivery on gaming platforms, manage projects, and ensure timely delivery while collaborating with teams and stakeholders.
Gaming • Software
Lead the production of competitive multiplayer game modes, manage timelines, collaborate with teams, and ensure quality and player satisfaction.
Gaming • Software
Lead the Environment Concept team, driving the design of environments and mentoring artists while ensuring high-quality art that aligns with project vision.
Gaming • Software
Lead the production of outsourced art and cosmetics assets, coordinating with teams and external vendors to ensure quality and creative vision.
Gaming • Software
As a Release Engineer, you will manage release pipelines, collaborate with teams for automating testing, troubleshoot issues, and document best practices.
Gaming • Software
The Technical Artist at Escape Velocity will develop Houdini and PCG tools, solve artistic problems, and optimize content production in collaboration with art and engineering teams.
Gaming • Software
The Debug Engineer will identify and resolve technical issues, collaborate with teams, and perform in-depth analysis of system failures to enhance product quality.