Cloud Imperium Games
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The Associate Sales Manager will manage operational aspects of sales initiatives, develop sales strategies, collaborate with marketing, oversee sales processes, maintain databases, and communicate with stakeholders. The role requires a data-driven mindset and the ability to handle multiple projects in a fast-paced environment.
The Lead Gameplay Programmer will design, implement, and optimize gameplay mechanics and systems, collaborating with the team to create innovative game features for a multi-threaded engine. Responsibilities include peer-reviewing technical designs, identifying risks, and advocating for engineering principles.
As a Core Engine Lead Programmer, you will direct a team in the development of core game engine aspects for Star Citizen. Responsibilities include technical leadership, bug triaging, code reviews, system development, and collaboration with designers and engineers across disciplines. You will implement reliable and maintainable code while staying updated on current software engineering practices.
The Senior Level Designer collaborates with Game Designers and Artists to create diverse locations for the Star Citizen universe, overseeing level development from concept to completion. Responsibilities include prototyping gameplay interactions, mentoring junior designers, and providing feedback on location tools.
As a Graphics Programmer, you will research and implement cutting-edge graphics technology, analyze and improve rendering technology, assist developers with graphics features, optimize the rendering pipeline, and stay updated on graphics techniques.
As a QA Tester, you will coordinate game testing with Senior QA staff, maintain documentation, ensure the game meets quality standards, manage an organized bug database, and contribute to the development of QA methodologies, all while working closely with production and development teams.
The Legal Coordinator / Legal Manager will draft and review vendor contracts, manage approval processes, track important contract provisions, maintain contract databases, and support various legal team initiatives. This role requires strong organizational and communication skills to interface with senior management and other departments, while also assisting with regulatory communications.
The Level Designer will collaborate with other designers and artists to create diverse locations and sandbox experiences for Star Citizen. Responsibilities include prototyping gameplay, mentoring junior team members, and providing feedback on tools for location design. The role requires a deep understanding of developing AAA titles and open-world multiplayer games.
The Physics Programmer at Cloud Imperium Games develops and optimizes game physics elements, maintains existing physics code, and collaborates with game project teams for integration of the physics engine, utilizing expertise in mathematics and real-time simulations.
As a Gameplay Programmer, you'll design and implement gameplay mechanics and systems for immersive space simulation games. You'll collaborate with other developers, review technical designs, and find innovative solutions to challenges while promoting engineering principles.
The Embedded QA Tester will support the Cinematics team by improving testing procedures, verifying features, executing test cases, and providing feedback on cinematic scenes for the game 'Squadron 42'. They will also create test levels, record playthrough videos, and host updates for the team.
As an Engine Programmer, you will improve and optimize core engine systems, add features, and address bugs. The role requires strong knowledge of C++, algorithmic understanding, and problem-solving skills to enhance performance and memory management strategies.
The Senior Level Designer at Cloud Imperium Games will collaborate with Game Designers and Artists to create engaging locations and sandbox experiences for Star Citizen. Responsibilities include prototyping interactions, implementing dynamic puzzles, and mentoring junior designers while working closely with the tools team.
The Senior Graphics Programmer will advance rendering technology for a massive sandbox universe, optimizing the pipeline and implementing cutting-edge graphics tools, with a focus on physical light simulation and shader development.
As an AI Programmer, you will design and implement scalable AI systems for a high-profile space simulation game while collaborating with a multidisciplinary team to enhance gameplay experiences and solve technical challenges.
The Workday Financial Systems Analyst will support the deployment and maintenance of Workday Finance modules, ensuring data integrity, compliance, and collaboration with finance teams. They will assist in creating user stories, audit reports, and training materials, while also participating in security administration and change management processes.
The Senior Workday Financial Systems Analyst will lead the deployment and maintenance of Workday Finance modules, advise on processes and design, ensure data integrity, lead testing efforts, and develop training materials. They will collaborate with various departments and support compliance through audit reporting.
As a Narrative Technical Designer, you will collaborate with various teams to develop narrative elements, ensure the technical setup in the game, and maintain mission flow. Your role will involve testing scenes and proposing solutions for any narrative or technical issues. You should have a passion for narrative-driven game development and experience with visual scripting tools.
The Lead VFX Artist will manage a team of VFX artists, establish artistic standards, create and optimize sci-fi visual effects using various tools, and collaborate with other teams to enhance the Star Citizen universe.
The Principal Character Tech Artist will collaborate with various teams to create high-quality character content, improve pipelines, and develop tools using Maya, Houdini, and Python. They will focus on technical accuracy while driving innovation and mentoring junior staff within the cloud-funded game development environment.