Blizzard Entertainment, Inc.
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Jobs at Blizzard Entertainment, Inc.
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The AI/MT Specialist will enhance linguistic operations by implementing AI and machine translation solutions. Responsibilities include evaluating AI technologies, collaborating with teams to integrate these solutions, managing related assets, and providing training to improve linguistic quality.
The Senior Dungeon Artist is responsible for creating high-quality, gameplay-ready dungeons and architectural models for World of Warcraft, using a mix of 3D modeling, UV mapping, texturing, and lighting techniques. They will collaborate with design teams to ensure assets align with gameplay needs and artistic direction, while maintaining performance standards.
The Senior Software Engineer will develop server technology for Diablo IV, collaborating with other engineers to design and implement gameplay features and network efficiency. The role involves creating robust systems that enhance player engagement and requires a strong focus on C++ and full-stack development capabilities.
The Lead Product Manager for Player Engagement will design game features focused on player needs, analyze performance metrics, and drive improvements to enhance player engagement for the Diablo franchise. Responsibilities include collaborating with design teams, overseeing reports on engagement KPIs, and translating strategies into measurable objectives.
As a Principal Gameplay Engineer, you will enhance player experiences using AI technologies while mentoring junior engineers and collaborating with designers and product managers on game development.
As a Senior 2D Environment Artist at Blizzard, you will create high-quality concept art and collaborate with a team to design immersive game environments. Your role involves establishing visual benchmarks, developing art style guides, and improving workflows while ensuring alignment with the game's vision and playability.
The Senior Software Engineer will design, develop, and maintain distributed systems for the Battle.net application. Responsibilities include creating unit tests, writing API documentation, troubleshooting live services, and participating in on-call rotations.
The UX Game Designer will create UX/UI designs to enhance the player experience, implement interface screens in collaboration with engineers, and evaluate designs based on user feedback. The role involves generating mockups and ensuring designs are visually appealing and functional across various control schemes.
As a VFX Artist for Diablo IV, you will create textures and geometry for visual effects, working with complex 2D and 3D pipelines. You will enhance gameplay through collaboration and mentor junior artists while ensuring quality FX are delivered on time.
The Senior VFX Artist will create visual effects for World of Warcraft, including spells and explosions. They will work with the art team to produce high-quality animations while communicating effectively with production and design teams. Strong texturing skills and collaboration with fellow artists are essential, as well as a self-driven approach to problem-solving.
The Outsource Supervisor will manage external 2D art production for a new Blizzard game, ensuring high-quality standards and effective vendor relationships. Responsibilities include developing art pipelines, overseeing concept requests, handling budgets, and collaborating with the internal art team.
As a Lead Software Engineer for World of Warcraft, you will manage a team of engineers, provide technical leadership, evaluate feature requirements, collaborate across departments, and mentor team members, while contributing to regular game updates.
The Submissions Specialist is responsible for coordinating first-party submissions, collaborating with partners, gathering assets, and preparing builds for multiple platforms. They ensure quality control checks and maintain documentation, while communicating issues that may hinder approval. The role requires strong organizational skills and the ability to manage multiple projects simultaneously.
As a Rewards Designer for the World of Warcraft team, you will create reward items and systems that enhance player engagement. You’ll collaborate with diverse teams to design, implement, test, and document these features, ensuring that fun activities in the game are also the most rewarding.
The Senior Software Engineer will design and implement engine features and capabilities, optimize workflows, ensure client stability, and resolve engine-related bugs for Diablo IV. They will collaborate with artists and designers in a hybrid work environment.
The Senior Software Development Engineer in Test (SDET) at Blizzard Entertainment is responsible for leading the implementation of technical solutions to enhance quality, optimizing testing processes, and mentoring team members. Key responsibilities include developing automation frameworks, analyzing test data, collaborating with cross-functional teams, and addressing issues in software design and operation.
The Senior Manager of Mobile Performance Marketing will lead global user acquisition and retargeting campaigns while optimizing channel performance and managing budgets. Responsibilities include developing campaign strategies, data analysis, and providing insights to senior management. This role also includes mentoring team members and collaborating with various departments.
The Senior Manager of Mobile Growth Strategy will drive user acquisition and retargeting for Blizzard's mobile games. Responsibilities include developing and implementing strategies, analyzing market trends, optimizing campaign performance, and collaborating with cross-functional teams to ensure strategic alignment and maximum ROI.
The Senior Brand Manager will oversee the creation and execution of global marketing campaigns for World of Warcraft, ensuring all communications reflect the brand's essence and connect with audiences. Responsibilities include guiding creative direction, maintaining brand consistency, conducting market research, and assessing campaign effectiveness.
The Lead Technical Artist will oversee the delivery of high-quality Tech Art work, including art pipelines and tools, while mentoring the team and collaborating across departments to maintain technical art standards and optimize performance. This role requires strong leadership, problem-solving skills, and a deep understanding of technical art workflows.