31st Union

HQ
San Mateo, California, USA
146 Total Employees
Year Founded: 2019

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Jobs at 31st Union

Search the 15 jobs at 31st Union

Recently posted jobs

9 Days Ago
San Mateo, CA, USA
Gaming
Develop server-side features for a cross-platform game, write clean and efficient code, and lead an Agile team environment. Provide mentorship to fellow engineers and support for new team members, while engaging in problem-solving in a gaming context.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
As a Prop Artist, you will create visually stunning 3D assets and textures for in-game use, collaborating with the Art and Design teams to ensure alignment with the game's style and metrics. You'll also manage assets and feedback to enhance your skills and contribute to a new game franchise.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
As a Gameplay Engineer, you will design and implement innovative gameplay systems for a multiplatform multiplayer character-action game. This includes collaborating with various teams, rapid prototyping of new mechanics, and ensuring high code quality while managing risks related to gameplay systems.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
The Environment Artist will create exceptional AAA quality environmental assets and collaborate with various artists and designers to ensure creative vision alignment. Responsibilities include modeling and texturing both natural and manmade assets, providing constructive feedback, and adhering to team standards.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
The Associate Studio Director will oversee studio operations, ensuring efficient production cycles, managing resources, and enhancing team effectiveness while fostering collaboration between studios to meet strategic goals.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
Seeking a Senior Engine Programmer to design and implement performant solutions for a multiplatform AAA title. Responsibilities include writing clean code, optimizing for multiple platforms, and mentoring junior programmers. Requires 5+ years of programming experience, fluency in C/C++, and the ability to debug complex systems. Desired experience in shipping AAA game titles and knowledge of development tools like PS4, Xbox One, IOS, and Android.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
Senior Shader Technical Artist responsible for creating high-quality shaders and tech to enhance player-driven experiences in games. Collaborate with development teams to establish and uphold shader standards and drive innovation in shader development. Provide technical support and optimize shaders for visual fidelity and performance.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
Senior UI Artist responsible for developing and supporting UI and UX design needs in accordance with the project's artistic direction and game design philosophies. Must collaborate with diverse disciplines to create a rich and immersive interactive experience. Responsibilities include creating UI assets, maintaining UI style guide, and implementing best practices.
18 Days Ago
Valencia, Comunidad Valenciana, ESP
Gaming
Lead Environment Artist at 31st Union responsible for defining the look and style of player-driven experiences by bringing immersive landscapes, architecture, props, and natural environments to life. Responsibilities include collaboration with Art Directors, Design, and Narrative leads, establishing asset pipelines, supervising the environment team, mentoring team members, and more. Required skills include UE5, Substance Designer, Substance Painter, ZBrush, Maya, Blender, Photoshop, Jira, Confluence.
18 Days Ago
San Mateo, CA, USA
Gaming
The Senior Rendering Engineer will research, develop, debug, and optimize rendering techniques for large-scale 3D environments, collaborating with artists and engineers. Responsibilities include implementing advanced rendering techniques, managing tools and shaders, and resolving performance issues to enhance the game's visual quality and player experience.
18 Days Ago
San Mateo, CA, USA
Gaming
The Senior Tools Engineer collaborates with art, design, and audio teams to create and enhance tools that improve content creators' workflows for AAA games. Responsibilities include developing new tools, maintaining documentation, and optimizing pipelines to enhance iteration speed.
18 Days Ago
San Mateo, CA, USA
Gaming
As a Senior VFX Artist, you will create captivating and diverse visual effects, collaborate with design and environment teams, and develop tools to enhance gameplay. Your role involves driving content creation, implementing dynamic VFX, and improving performance for visual effect systems, leveraging your expertise and strong communication skills.
18 Days Ago
San Mateo, CA, USA
Gaming
As a Senior Shader Technical Artist, you will develop and maintain shader pipelines, optimize materials, and collaborate with teams to set artistic standards while enhancing visual quality. Your role involves creating high-quality shaders, offering technical support, and improving pipeline efficiency.
18 Days Ago
San Mateo, CA, USA
Gaming
The Writer will develop engaging stories and vibrant characters for an online multiplayer game. Responsibilities include collaborating with other writers and designers, creating dialogue, writing world and character descriptions, and providing feedback during playtesting. The role requires creativity and adaptability to meet deadlines while ensuring quality storytelling.
18 Days Ago
San Mateo, CA, USA
Gaming
The Senior Level Designer will create and refine game worlds from concept to post-launch, collaborating with multiple disciplines, and implementing feedback to enhance player experience. The role requires hands-on engine work and a deep understanding of level design principles.