31st Union
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As an Expert Core Engineer, you will design and implement major runtime systems for a AAA game, focusing on performance optimization and memory management. You'll collaborate with various teams, mentor junior programmers, and address technical challenges while ensuring high standards in quality and efficiency.
The Senior Engine Programmer will design and implement runtime systems for a AAA multiplatform game. Responsibilities include writing clean code, optimizing performance, mentoring junior programmers, and collaborating with other teams.
As a Gameplay Engineer, you will engineer gameplay systems for a multiplatform character-action game, collaborating with teams to design innovative mechanics, prototyping new game modes, and managing player progression systems. You will also write maintainable code, estimate project schedules, and communicate risks effectively.
As a Senior Rendering Engineer, you will enhance game visuals through innovative rendering techniques and optimization, collaborating closely with artists and engineers on large-scale 3D environments across various platforms.
The Associate Studio Director will lead studio operations, ensuring efficient production and resource management, while collaborating with teams in Valencia and San Mateo. This role involves overseeing strategic goals, maintaining standards for processes, coaching employees, and ensuring adherence to corporate policies, all while enhancing team effectiveness and promoting a positive studio culture.
As a Senior UI Artist, you will develop and support UI and UX design needs for a new game, collaborating with design and engineering teams. Responsibilities include creating UX wireframes, producing game assets, and maintaining a UI style guide. You will also prioritize asset creation, improve workflows, and learn new tools to elevate the quality of deliverables.
As a Senior Shader Technical Artist, you will create and optimize high-quality shaders and maintain shader pipelines for a new generation of games. Collaborating with various teams, you will establish shader standards, solve technical challenges, and produce visually stunning content with a focus on performance optimization.
The Senior Core Engineer will design and implement high-performance runtime systems for a AAA multiplatform game, collaborating with a diverse team to solve complex problems and mentor junior programmers. Responsibilities include writing maintainable code, profiling and optimizing for multiple platforms, and managing development efforts.
As a Lead Environment Artist, you will direct the artistic vision for Project ETHOS, ensuring the environment art team understands the style and aesthetics. You'll collaborate with multiple teams, establish best practices for asset creation, supervise daily activities, manage asset lists, and mentor team members to foster growth and efficiency.
The Associate Character Artist will create high-quality 3D character models from concept art, ensuring proper topology for game performance. The role involves working closely with other artists to meet project art direction while self-educating on trends in the field.
As a Core Engineer, you will design and implement runtime systems for a multiplatform AAA game. Responsibilities include writing clean, performant code, collaborating with partners to solve problems, profiling and optimizing for various platforms, and addressing development blockers.